A-Wing (CL 9)

Modified RZ-1 A-wing interceptor

Huge starfighter
Init +12; Senses Perception +6

Defense Ref 19 (flat-footed 11), Fort 23; +3 armor, Vehicular Combat
hp 80; DR 10; SR 15, Threshold 33

Speed fly 16 squares (max. velocity 1,300 km/h), fly 6 (starship scale)
Ranged double medium laser cannons +7 (see below) or
Ranged light concussion missiles +7 (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +2; Grap +25
Atk Options autofire (laser cannon), fire-link (medium concussion missiles)

Abilities Str 36, Dex 26, Con -, Int 16
Skills Initiative +12, Mechanics +6, Perception +6, Pilot +12, Use Computers +6


Crew 1 (skilled); Passengers none
Cargo 40 kg; Consumables 1 week; Carried Craft none
Payload 12 light concussion missiles
Hyperdrive x1, limited navicomputer (2-jump memory)
Availability Military; 175,000 (70,000 used)

Double medium laser cannons (forward facing) (pilot)
Atk +7 (+2 autofire), Dmg 5d10x2

Light concussion missiles (forward facing) (pilot)
Atk +7, Dmg 7d10x2, 4-square splash

Jammer (pilot)
Atk n/a, Dmg special1

1 An A-Wing's jamming system is capable of blinding enemy sensors and fire-control. When activated, the jammer causes a negative to the Intelligence checks of adjacent ships of Colossal size or smaller. Space transports -2, starfighters -5.
Standard Cargo Glow rod, breath mask, medical kit, field kit, synthetic rope (45 m), mesh tape, tool kit, power generator, power recharger.

PC Version
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License