RZ-1 A-wing interceptor
Huge starfighter
Init +14; Senses Perception +8
Defense Ref 19 (flat-footed 11), Fort 23; +3 armor, Vehicular Combat
hp 80; DR 10; SR 15, Threshold 33
Speed fly 16 squares (max. velocity 1,300 km/h), fly 6 (starship scale)
Ranged double medium laser cannons +10 (see below) or
Ranged light concussion missiles +10 (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +5; Grap +30
Atk Options autofire (laser cannon), fire-link (medium concussion missiles)
Abilities Str 36, Dex 26, Con -, Int 16
Skills Initiative +14, Mechanics +8, Perception +8, Pilot +14, Use Computers +8
Crew 1 (expert); Passengers none
Cargo 40 kg; Consumables 1 week; Carried Craft none
Payload 12 light concussion missiles
Hyperdrive x1, limited navicomputer (2-jump memory)
Availability Military; 175,000 (70,000 used)
Double medium laser cannons (forward facing) (pilot)
Atk +10 (+5 autofire), Dmg 5d10x2
Light concussion missiles (forward facing) (pilot)
Atk +10, Dmg 7d10x2, 4-square splash
Jammer (pilot)
Atk n/a, Dmg special1
Standard Cargo Glow rod, breath mask, medical kit, field kit, synthetic rope (45 m), mesh tape, tool kit, power generator, power recharger.
1 An A-Wing's jamming system is capable of blinding enemy sensors and fire-control. When activated, the jammer causes a negative to the Intelligence checks of adjacent ships of Colossal size or smaller. Space transports -2, starfighters -5.
PC Version