A-Wing (PC)

Huge starfighter
Init [pilot's +6]; Senses Perception [pilot's + special equipment of vehicle]

Defense Ref 19 (flat-footed 11)1, Fort 23; +3 armor
hp 80; DR 10; SR 15, Threshold 33
1 Add pilot's character level if higher than 3 instead of armor bonus.

Speed fly 16 squares (max. velocity 1,300 km/h), fly 6 (starship scale)
Ranged laser cannons +[pilots BAB + 3] (see below) or
Ranged medium concussion missiles +[pilots BAB + 3] (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk [pilot's]; Grap [BA + 23]
Atk Options autofire (laser cannon), fire-link (medium concussion missiles)

Abilities Str 36, Dex 26, Con -, Int 16
Skills Initiative [crew skill +6]2, Mechanics [crew skill], Perception [crew skill], Pilot [crew skill +6], Use Computer [crew skill]
2 May use Pilot skill instead of Initiative skill if trained

Crew 1 (PC); Passengers none
Cargo 40 kg; Consumables 1 week; Carried Craft none
Payload 12 medium concussion missiles
Hyperdrive x1, limited navicomputer (2-jump memory)
Availability Military; 175,000 (70,000 used)

Laser cannons (pilot)
Atk +[pilots BAB + 3] (+[pilots BAB - 2] autofire), Dmg 5d10x2

Medium concussion missiles (pilot)
Atk +[pilots BAB + 3], Dmg 7d10x2, 4-square splash

Jammer (pilot)
Atk n/a, Dmg special2

Standard Cargo Glow rod, breath mask, medical kit, field kit, synthetic rope (45 m), mesh tape, tool kit, power generator, power recharger.

2 An A-Wing's jamming system is capable of blinding enemy sensors and fire-control. When activated, the jammer causes a negative to the Intelligence checks of adjacent ships of Colossal size or smaller. Space transports -2, starfighters -5.

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