
RZ-1 A-wing interceptor
Huge starfighter
Init +[pilot's +5]; Senses Perception +[pilot's]
Defense Ref 191 (flat-footed 121), Fort 23; +4 armor, Vehicular Combat
hp 100; DR 10; SR 15, Threshold 33
Speed fly 16 squares (max. velocity 1,200 km/h), fly 5 (starship scale)
Ranged medium double laser cannons +[pilots BAB +5] (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +[pilot's]; Grap +[BA + 23]
Atk Options autofire (laser cannon)
Abilities Str 36, Dex 24, Con -, Int 16
Skills Initiative +[pilot's +5]2, Mechanics +[pilot's], Perception +[pilot's], Pilot +[pilot's +5], Use Computers +[pilot's]
Crew 1 (skilled); Passengers none
Cargo 40 kg; Consumables 1 week; Carried Craft none
Hyperdrive x1, limited navicomputer (2-jump memory)
Availability Military; 150,000 (65,000 used)
Medium double laser cannons (forward facing) (pilot)
Atk +[pilots BAB +5] (+[pilots BAB +0] autofire), Dmg 5d10(+1/2 heroic level)x2
Jammer (pilot)
Atk n/a, Dmg special3
1 Add pilot's character level if higher than 4 instead of armor bonus.
2 May use Pilot skill instead of Initiative skill if trained.
3 An A-Wing's jamming system is capable of blinding enemy sensors and fire-control. When activated, the jammer causes a negative to the Intelligence checks of adjacent ships of Colossal size or smaller. Space transports -2, starfighters -5.
Standard Cargo Glow rod, breath mask, medical kit, field kit, synthetic rope (45 m), mesh tape, tool kit, power generator, power recharger.