Bespin Security Chief (CL 4)
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This member of Bespin’s Wing Guard boasts rank insignia far more impressive than that of the other members of the security team. Brimming with confidence, he issues orders with precision and poise.

Bespin Security Chief CL 4
Medium Human nonheroic 3/noble 3
Init +9; Senses Perception +15
Languages Basic, Bocce, High Galactic, Huttese
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Defenses Ref 16 (flat-footed 15), Fort 14, Will 18
hp 20; Threshold 14
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Speed 6 squares
Melee unarmed +4 (1d4+1)
Ranged blaster pistol +6 (3d6+1)
Base Atk +4; Grp +5
Atk Options Point Blank Shot, Precise Shot, Sniper
Special Actions Born Leader, Inspire Confidence
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Abilities Str 10, Dex 13, Con 10, Int 13, Wis 14, Cha 10
Talents Born Leader, Inspire Confidence
Feats Improved Defenses, Linguist, Point Blank Shot, Precise Shot, Skill
Focus (Perception), Sniper, Weapon Focus (pistols), Weapon
Proficiency (pistols, simple weapons)
Skills Initiative +9, Perception +15, Persuasion +8
Possessions blaster pistol, Bespin guard uniform, binders, comlink

Tactics
The security chief has received special training and works best in concert with other members of the Wing Guard. On the first round of combat, he uses his Born Leader talent and his Inspire Confidence talent to boost the attack rolls of his allies. From that point on, he seeks shelter behind the crates on the landing pad, taking advantage of his accuracy feats to shoot heroes engaged in combat with his allies. If he sees that the fight is going against his men, he summons the two security guards from the lowest level (they call the turbolift on one round and ride it up the next), and then locks down the turbolift so that no one else can access it.

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