Black Razor (CL 10)
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Medium Human Scoundrel 7/Soldier 3
Destiny Points 2; Force 4; Dark Side 4
Init +13; Senses low-light vision1, Perception +17
Languages Basic, Bocce


Defenses Ref 25 (flat-footed 22), Fort 24, Will 23
hp 112; Threshold 24


Speed 6 Squares
Melee Vibroblade +12 (2d6+9) or
Melee Vibroblade +10 (3d6+9) with Rapid Strike or
Ranged Blaster Pistol +11 (3d6+5; stun; 20/40/60/80) or
Ranged Blaster Rifle +11 (3d8+5; stun; 30/60/150/300) or
Ranged frag grenades (x3) +111,2 (4d6+3; 6/7/10/12; 2 sq burst) or
Ranged ion grenades (x3) +111,2 (4d6+3 ion; 6/7/10/12; 2 sq burst) or
Ranged stun grenades (x3) +111,2 (4d6+3 stun; 6/7/10/12; 2 sq burst)
Fighting Space 1 square; Reach 1 square
Base Atk +8, Grp +11
Atk Options Autofire (Blaster Rifle), Dastardly Strike, Devastating Attack (Advanced Melee Weapons), Point-Blank Shot, Precise Shot, Rapid Strike, Sneak Attack (+3d6), Sniper


Abilities Str 14, Dex 17, Con 14, Int 12, Wis 14, Cha 10
Talents Dastardly Strike, Devastating Attack (Advanced Melee Weapons), Sneak Attack (+3d6), Weapon Specialization (Advanced Melee Weapons)
Feats Point-Blank Shot, Precise Shot, Rapid Strike, Skill Focus (Acrobatics, Perception, Stealth), Sniper, Weapon Proficiency (Advanced Melee Weapons, Pistols, Rifles, Simple Weapons)
Skills Acrobatics +18, Initiative +13, Perception +17, Persuasion +10, Pilot +13, Stealth +18
Possessions Vibroblade, antipersonnel mine (x2), antivehicle mine (x3), blaster pistol, blaster rifle with targeting scope (enhanced low-light, double zoom scope x10), comlink (short-range, encrypted, helmet), electrobinoculars (helmet), utility belt, power packs (x4), medpac (x2), liquid cable dispenser; credit chip (2,300 c).
1 Helmet package.


Black Razor is a lethal black-ops operative who never removes his helmet.

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