Cassor Rand (CL 3)
30106dc47170a9c2bbb7302e5cf838fd.jpg

Medium Trandoshan soldier 3
Force 1; Dark Side 2
Init +8; Senses darkvision, Perception +2
Languages Basic, Dosh


Defenses Ref 22 (+1 natural; flat-footed 18), Fort 15, Will 11
hp 60 ; Threshold 15


Speed 6 squares, fly 6 squares (jet pack)
Melee force guantlet +6 (1d6+1d4+3)
Ranged stun grenade +6 (4d6) or
Ranged Cassor's pistol +6 (3d6+1) or
Ranged Cassor's pistol - ion shot +6 (2d6 ion times 2 vs droid) or
Ranged Cassor's pistol - flash shot +6 (1d4 +1: +4 vs fort: if succeeded blinded for 1d6 +1 rounds) or
Ranged Cassor's pistol - stun shot +6 (1d6 +1: +4 vs fort) if succeeded stunned for 1d6 +1 rounds) or
Ranged Cassor's pistol - acid shot +6 (2d6 +1: 1d4 acid per round for next 2 rounds) or
Ranged Cassor's pistol - cleaving shot +6 (3d6+1)
Fighting Space 1 square; Reach 1 square
Base Atk +3; Grp +7
Atk Options Cleave Shot, Point Blank Shot, Rapid Strike


Abilities Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 14
Special Qualities Limb Regenration
Talents Devastating Attack (pistols), Weapon Specialization (pistols)
Feats Armor Proficiency (light, medium), Far Shot, Point Blank Shot, Rapid Shot, Toughness, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Gather Information +7, Initiative, +8, Pilot +8, Stealth +8
Possessions jet pack, stun grenade, cassor pistol, v gantlet, stealth field generator, binder cuffs, all-temperature cloak, chain (three meters), breather mask, electrobinoculars, data pad (with intel on jobs but no specifics), 1,000 credits

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License