Draw Fire

You can distract opponents and convince them that you are the most tempting (Or most dangerous) target in the area. As a Swift Action, make a Persuasion check and compare the result to the Will Defense of all opponents within line of sight. If the check result exceeds an opponent's Will Defense, that opponent cannot attack any character within 6 squares of you until the start of your next turn as long as you do not have Cover against that opponent. (The affected opponent may still attack you, however.)

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