Elite Kyuzo Infantry Soldier (CL 2)
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Medium Human nonheroic 6
Init +2; Senses Perception +1
Languages Kyuzo


Defenses Ref 13 (flat-footed 12)1, Fort 12, Will 11
hp 21; Threshold 16


Speed 6 squares
Melee unarmed +8 (1d4+4; Bludgeoning)
Melee Kyuzo battle helmet +8 (2d4+4; Bludeoning) or
Ranged blaster rifle +6 (3d8; S,A; Energy; 30/60/150/300; stun) or
Ranged blaster rifle +1 (3d8; S,A; Energy; 30/60/150/300) with autofire or
Ranged Kyuzo battle helmet +6 (2d4+4; Bludeoning; 6/8/10/12) or
Ranged frag grenade +6 (4d6, 2-square burst; S; Energy, 6/8/10/12)
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +8
Atk Options autofire (blaster rifle), Kyuzo battle helmet1 (when Fighting Defensively, the wielder receives an additional +2 bonus to their Reflex Defense in addition to the standard +2 bonus from Fighting Defensively, when not wearing or wielding the helt -1 Reflex defense)
Species Traits Heightened Agility (may reroll any Acrobatics checks, but the result of the reroll must be accepted), Expert Jumper (take 10 on Jump checks, may reroll any Jump check, but the result of the reroll must be accepted)


Abilities Str 18, Dex 15, Con 14, Int 8, Wis 12, Cha 6
Feats Armor Proficiency (light), Improved Damage Threshold, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Athletics +12
Possessions Kyuzo battle helmet and blast vest (+2 armor), blaster rifle, frag grenade x2, utility belt (medpac), comlink (encrypted), highly pressurized breath mask (without, a Kyuzo begins to Suffocate).

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