Elite Rebel Infantry
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Medium Human nonheroic 6
Init +9; Senses Perception +8
Languages Basic


Defenses Ref 13 (flat-footed 12), Fort 11, Will 10
hp 21; Threshold 16


Speed 6 squares
Melee unarmed +5 (1d4+1; Bludgeoning)
Ranged blaster rifle +6 (3d8; S,A; Energy; 30/60/150/300; 2d8 stun) or
Ranged blaster rifle +1 (3d8; S,A; Energy; 30/60/150/300; 2d8 stun) with autofire or
Ranged blaster rifle +1 (5d8; S,A; Energy; 30/60/150/300; 2d8 stun) with Burst Fire or
Ranged frag grenade +5 (4d6, 2-square burst; S; Energy, 6/8/10/12)
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +5
Atk Options autofire (blaster rifle)
Special Actions Burst FireH (blaster rifle)


Abilities Str 12, Dex 13, Con 12, Int 9, Wis 10, Cha 8
Feats Armor Proficiency (light), Burst FireH, Improved Damage Threshold, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +9, Perception +8H
Possessions blast helmet and vest (+2 armor), blaster rifle, frag grenade x2, utility belt (medpac), comlink (encrypted)

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H Human bonus feat or trained skill

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