Fayr Lance (CL 2)

Medium Human scout 2
Destiny Points 1; Force 2; Dark Side 0
Init +8; Senses Perception +7
Languages Basic, Huttese

Defenses Ref 16 (flat-footed 13), Fort 151, Will 13
hp 34; Threshold 15

Speed 6 squares
Melee unarmed strike +3 (1d4+3)
Ranged blaster pistol +7 (3d6+1; stun; 20/40/60/80) or
Ranged sniper blaster rifle +7 (3d10+1; 50/100/250/500) or
Fighting Space 1 square; Reach 1 square
Base Atk +1; Grp +3
Atk Options Running Attack, Vehicular Combat

Abilities Str 14, Dex 17, Con 15, Int 13, Wis 14, Cha 15
Talents Acute Senses
Feats Running Attack, Shake It Off, Skill FocusH (pilot), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +9, Knowledge (Galactic Lore) +7, Perception +8, PilotH +14, Ride +9, Survival +8
Possessions All-temperature cloak, sniper blaster rifle (double zoom scope x10, 6 shots, range 100'), targeting scope (enhanced low-light), power packs (x16), Rebel Alliance flight suit1, medical kit, medpac (x6), liquid cable dispenser, comlink (long-range), pocket scrambler, electrobinoculars, mesh tape, credit chip (710c).

1 Flight suit grants +1 to Fort defense and 10 hours of breathable air.

Fayr Lance is a pilot and scout for the Rebel Alliance. He's sent on many reconnaissance missions. He's the only son of Astrel Lance, a former executive with Incom and currentl leader in the Rebellion and an old friend of K'Lara.

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