Fayr Lance (CL 5)
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Medium Human scout 5
Destiny Points 1; Force 7; Dark Side 0
Init +91; Senses Perception +8
Languages Basic, Binary, Bothese, Durese, High Galactic, Huttese, Ithorese


Defenses Ref 20 (flat-footed 17), Fort 16, Will 15
hp 55; Threshold 16


Speed 6 squares
Melee unarmed strike +3 (1d4+4)
Ranged blaster pistol +6 (3d6+2; stun; 20/40/60/80) or
Ranged sniper blaster rifle +6 (3d10+2; 50/100/250/500)
Fighting Space 1 square; Reach 1 square
Base Atk +3; Grp +5
Atk Options Running Attack, Vehicular Combat


Abilities Str 14, Dex 17, Con 15, Int 13, Wis 14, Cha 15
Talents Acute Senses, Improved Initiative1
Feats Linguist, Running Attack, Shake It Off*, Skill FocusH (perception, pilot), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +10, Knowledge (Galactic Lore) +8, Perception +14, PilotH +15, Ride +10, Survival +9
Possessions All-temperature cloak, sniper blaster rifle (double zoom scope x10, 6 shots, range 100'), targeting scope (enhanced low-light), power packs (x16), Rebel Alliance flight suit2, medical kit, medpac (x6), liquid cable dispenser, comlink (long-range), pocket scrambler, electrobinoculars, mesh tape, stormtrooper armor, credit chip (6,982c).

1 You may choose to reroll any initiative check, but the result of the reroll must be accepted, even if it is worse.
2 Flight suit grants +1 to Fort defense and 10 hours of breathable air.


Fayr Lance is a pilot and scout for the Rebel Alliance. He's sent on many reconnaissance missions. He's the only son of Astrel Lance, a former executive with Incom, a current leader in the Rebellion, and an old friend of K'Lara.

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