Fayr Lance (CL 9)
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Medium Human noble 1/scout 6/pathfinder 2
Destiny Points 5; Force 10; Dark Side 0
Init +13; Senses Perception +16
Languages Basic, Huttese, Shyriiwook


Defenses Ref 25 (flat-footed 21), Fort 22, Will 25
hp 104; Threshold 22


Speed 6 squares
Melee unarmed strike +7 (1d4+6)
Ranged blaster pistol +10 (3d6+4; stun; 20/40/60/80) or
Ranged blaster rifle +9 (3d10+4; stun; 30/60/150/300) or
Ranged blaster rifle +4 (3d10+4; stun; 30/60/150/300) w/ autofire or
Ranged sniper blaster rifle +9 (3d10+4; 50/100/250/500)
Fighting Space 1 square; Reach 1 square
Base Atk +5; Grp +7
Atk Options Autofire (blaster rifle), Vehicular Combat
Special Actions Acute Senses, Create Cover, Expert Tracker, Get Down, Shake It Off, Unwavering Resolve


Abilities Str 14, Dex 18, Con 15, Int 13, Wis 14, Cha 16
Talents Acute Senses1, Escort Fighter, Expert Tracker2, Get Down, Uncanny Dodge I
Feats Expert Briber,Linguist, Shake It Off*, Skill Training x2, Skill Focus (perception, pilot), Unwavering Resolve, Vehicular CombatH, Weapon Focus (pistol), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +12, Endurance +11, Initiative +13, Knowledge (Galactic Lore) +10, Perception +161, PilotH +18, Ride +13, Survival +112, Use Computers +10
Possessions All-temperature cloak, blaster rifle, sniper blaster rifle (double zoom scope x10, 6 shots, range 100'), targeting scope (enhanced low-light), power packs (x16), Rebel Alliance flight suit3, medical kit, medpac (x6), liquid cable dispenser, comlink (short-range, encrypted, pocket scrambler), electrobinoculars, mesh tape, stormtrooper armor, credit chip (8,982c).
1 You may reroll any Perception check, but the result of the reroll must be accepted, even if it is worse.
2 You take no penalty on Survival checks made to Follow Tracks while moving your normal speed.
3 Flight suit grants +1 to Fort defense and 10 hours of breathable air.


Fayr Lance is a pilot and scout for the Rebel Alliance. He's sent on many reconnaissance missions. He's the only son of Astrel Lance, a former executive with Incom, a current leader in the Rebellion, and an old friend of Clara Tarkin.

During his time in the Rebellion working with Nexu Unit, Fayr has fallen in love with both Clara and her sister Lyra, with whom he has more in common.

With the formtion of Nexu Group, Fayr has become part of the Core, determining where the group will strike in order to free slaves and prisoners.

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