Felix Wildstar
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Medium Human scoundrel 1
Destiny Points 0; Force 5
Init +9; Senses Perception +6
Languages Basic, Shyriiwook, Huttese


Defenses Ref 17 (flat-footed 13), Fort 13, Will 13
hp 20; Threshold 13


Speed 6 squares
Melee unarmed strike +2 (1d4+3)
Ranged blaster pistol +4 (3d6+1; 2d6+1 stun; 20/40/60/80) or
Ranged hold-out blaster +4 (3d4+1; 2d8+1 stun; 20/40/60/80)
Fighting Space 1 square; Reach 1 square
Base Atk +0; Grp +2
Atk Options Vehicular Combat


Abilities Str 15, Dex 18, Con 14, Int 14, Wis 12, Cha 18
Talents Fool's Luck
Feats Vehicular Combat, Weapon Proficiency (pistols, simple weapons)
Skills Gather Information +9, Initiative +9, Perception +6, Persuasion +9, Pilot +9, Use Computers +7
Possessions Comlink (long-range), code cylinder, pocket scrambler, credit chip (235c), datapad, electrobinoculars, glow rod, fusion lantern, sensor pack, field kit, jet pack, liquid cable dispenser (15 meters), synthrope (45 meter), energy cell, power generator, power pack, power recharger, security kit, holster (concealed), holster (hip), aquata breather, breath mask, flight suit, medical kit, medpac.

1 Flight suit grants +1 to Fort defense and 10 hours of breathable air.


Franke Wildstar is the son of Madame Zeena, proprietor of the Twilight Moon on Taris. He doesn't know who his father is. He's a young smuggler partnered with his cousin Jordan Wildstar and using his mother's old ship, the Flaming Fist.

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