Fyrnock (CL 5)
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Medium Space-Dwelling beast 6
Init +12; Senses darkvision, scent; Perception +10


Defenses Ref 16 (flat-footed 12), Fort 12, Will 12
hp 39; Threshold 12


Speed 8 squares
Melee 2 claws +7 (1d4+6) and
Melee bite +7 (1d6+6)
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +8
Atk Options ambush +2d6, Pin
Species Traits Space-Dwelling, Sunlight Weakness (a frynocks is Blinded by sunlight and takes 1d10 fire damage each round it is exposed to sunlight)


Abilities Str 16, Dex 18, Con 15, Int 2, Wis 14, Cha 12
Feats Pin, Skill Training (Initiative, Perception)
Skills Initiative +12, Perception +10, Stealth +12


Ambush—A frynock deals +2d6 points of damage with its natural weapons against a flat-footed opponent.


Fyrnocks were silicon-based creatures found inhabiting Fort Anaxes, a military base used by the Grand Army of the Republic during the Clone Wars. Fyrnocks were hurt by sunlight and could only live under the cover of darkness, in which they became fierce predators. However, they were immune to lights that were not solar-based. Fyrnocks were typically the size of a small humanoid, but at least one was known to grow much larger.

Hera Syndulla and Sabine Wren encountered fyrnocks on Fort Anaxes many years after the Clone Wars. Later, Jedi Knight Kanan Jarrus and his apprentice Ezra Bridger returned to Fort Anaxes, hoping to lure the Grand Inquisitor into a trap. Using the Force, they were able to convince the Fyrnocks to attack the Inquisitor and his Imperial Stormtroopers. While the Fyrnocks were ultimately unable to defeat the Inquisitor, they did manage to take down several of the Stormtroopers.

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