Gamorrean Guard (CL 2)

Md Gamorrean nonheroic(6)
Dark Side 2 Force 0
Init +3; Senses Perception +3
Lang Basic (understand only), Gamorrean

Defenses Ref 17 (flat-footed 17), Fort 14, Will 10
hp 27; Threshold 19

Speed 6 squares
Melee vibro-ax +9 (2d10+8)
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +8

Abilities Str 18, Dex 11, Con 15, Int 7, Wis 11, Cha 8
Special Qualities primitive, great Fortitude
Feats Armor Proficiency (light, medium); [[Bantha Rush]]]; Improved Damage Threshold; Weapon Focus (advanced melee); Weapon Proficiency (advanced melee, simple)
Skills Endurance +10

Possessions vibro-ax, ceremonial armor

Most of the Gamorrean guards in Darga's palace were originally part of a clan of warriors on gamorr. When the Gamorrean warlord led them off-plant on a mission of conquest during the Clone Wars, much of the clan was wiped out. Fortunately for these Gamorreans, the remaining clan members found their way to Cato Neimoidia where Darga recruited them to be his personal guards. Though the Hutt has hired a few Gamorreans from other clans since that time, the bulk of his security force has known one another for decades.

"Into the Dungeons"
Zith Dak, Igg Wit, & Ik Scom wait in the shadows near the walls to hide their presence.

"Out of Captivity"
Klock Bnashosz, Scerrt Icz, Waf Snunfocs, Sheugh Bniks, & Trugrirrp Oornacs burst into the sealed off dungeons via the secret passage to the throne room.

"Confrontation with Demos"
Bullil Zith, Trurgogh Vremacs, Hadang Berk, and Pilrith Sneggics are waiting by the wall of the audience chamber.

Tactics: Straightforward, simply moving up and swinging. Each guard attacks the nearest enemy, though if reduced to fewer than 10 HP, they try to flee and seek reinforcements from elsewhere in the palace

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