Hive Squadron (Advantaged Unit) (CL 14)
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Colossal starfighter unit
Init +10; Senses Perception +6


Defense Ref 18 (flat-footed 12), Fort 24; +4 armor, Vehicular Combat
hp 500; DR 15; Threshold 64; Attrition 375/250/125
Immune Non-Area Attacks/2 (Ground Unit)


Speed fly 5 (starship scale)
Ranged light laser cannons +6 (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grap +26
Atk Options autofire (laser cannons)


Abilities Str 39, Dex 22, Con -, Int 14
Skills Initiative +10, Mechanics +6, Perception +6, Pilot +10, Use Computer +6


Light laser cannons (pilot)
Atk +6 (-1 autofire), Dmg 3d10x2


Fighter Group (Optional) This unit can function as a Fighter Group. The Fighter Group uses the group leader's attack bonus and skill modifiers, but the worst Defenses and damage for each weapon type in the group.

When attacked, the group leader may either designate a Vehicle operated by a generic crew as the target or determine the target randomly.

On the group's turn, the group leader can gain one of the following benefits:

  • Act as a Weapon Battery (+2 on attacks per additional Vehicle, plus the Narrow Salvo and Proximity Spread abilities).
  • Gain a +2 circumstance bonus per additional Vehicle on either opposed Pilot checks made for Dogfighting, Use Computer checks made to Use Sensors, or Perception checks.

Advantaged Unit

  • Superior Training This Unit is trained to overcome obstacles and deal with unexpected situations. It gains a +5 competence bonus on all Skill Checks.
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