ISD Illuminator (CL 17)
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Interdictor Cruiser

Colossal (cruiser) capital ship
Init -2; Senses Perception +6


Defense Ref 17 (flat-footed 15), Fort 52; +15 armor, Vehicular Combat
hp 1500; DR 20; SR 150; Threshold 252


Speed fly 2 (starship scale)
Ranged 5 light quad turbolaser batteries +12* (see below) and
4 gravity well projectors +12 (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grap +64
Atk Options Focused Fire (2x2 Squares), Tactical Fire (See below)


Abilities Str 94, Dex 14, Con -, Int 18
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computers +6


Crew 2,807 (skilled); Passengers 80 (troops)
Cargo 5,500 tons; Consumables 1.2 years; Carried Craft 24 starfighters
Hyperdrive x2 (backup x8), navicomputer
Availability Military; Cost not available for sale (52,240,000)
*Apply a -20 penalty on attacks against targets smaller than colossal size.

Light quad turbolaser battery (4 gunners)
Atk +12 (-8 against targets smaller than Colossal); Dmg 4d10x5


Gravity well projectors (gunner)


Tactical Fire The Vindicator-Class Heavy Cruiser and the Interdictor-Class Star Destroyer were both designed to keep enemy ships from fleeing, by the use of either firepower or gravity wells. As a Standard Action, an Interdictor-Class Star Destroyer can forgo all attacks to provide Tactical Fire to all squares in a 2-square radius around itself. All enemy Starships moving into that area must succeed on a DC 20 Pilot check or stop moving for the remainder of the round. Once a ship is within this area, no further Pilot checks are required, though if a ship leaves this area and then moves into it again, a new Pilot check must be attempted.

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