Imperial Assault Shuttle
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Colossal space transport
Init +0; Senses Perception +6


Defense Ref 17 (flat-footed 13), Fort 28; +13 armor, Vehicular Combat
hp 360; DR 15; SR 2301; Threshold 78


Speed fly 16 squares (max. velocity 1,050 km/h), fly 4 (starship scale)
Ranged 4 turbolasers +62 (see below) and tractor beam +62 (see below) or
Ranged 4 turbolasers +62 (see below) and medium concussion missiles +6 (see below)
Fighting Space 15x15 or 1 square (starship scale); Cover total
Base Atk +2; Grap +54
Atk Options autofire (turbolasers)


Abilities Str 74, Dex 18, Con -, Int 18
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computers +6


Crew 5 (skilled); Passengers 40 (troops)
Cargo 5 tons; Consumables 1 week; Carried Craft none
Payload 15 medium concussion missiles
Hyperdrive x2 (backup x18), limited navicomputer (3-jump memory)
Availability Military; 850,000 (340,000 used)
1 Loses 5 points of SR after every hit; SR reduced to 0 if Assault Shuttle takes damage greater than its current SR.
2 Apply a -20 penalty on attacks against targets smaller than Colossal size.

Turbolasers (gunner)
Atk +6 (-14 against targets smaller than Colossal), Dmg 2d10x5


Tractor beam (gunner)
Atk +6 (-14 against targets smaller than Colossal), Dmg - (grapple +54)


Medium concussion missiles (gunner)
Atk +6, Dmg 8d10x2, 4-square splash

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