Imperial Combat Driver (CL 1)

Medium Human nonheroic 4
Dark Side 1
Init +2; Senses low-light vision, Perception +9
Languages Basic

Defenses Ref 16 (flat-footed 16), Fort 12, Will 10
hp 10; Threshold 12

Speed 6 squares
Melee unarmed +4 (1d4+1; Bludgeoning)
Ranged blaster rifle +4 (3d8; S,A; Energy; 30/60/150/300; stun1) or
Ranged blaster rifle -1 (3d8; S,A; Energy; 30/60/150/300) with autofire
Fighting Space 1 square; Reach 1 square
Base Atk +3; Grp +4
Atk Options autofire (blaster rifle), stun (blaster rifle)
Special Actions Coordinated Attack

Abilities Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Feats Armor Proficiency (light), Coordinated Attack, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Perception +9, Pilot +7
Possessions Imperial combat driver armor (+6 armor, +2 equipment), blaster rifle, utility belt (medpac, synthrope)
1 Stun setting has a maximum range of 6 squares with no range penalties

Most Imperial Combat Drivers went through basic just like any other trooper before being selected for elite training in scout and vehicle piloting duties. While normally they are found working primarily piloting speeder bikes, many garrisons also use these individuals to crew reconnaissance vehicles like the All-Terrain Defense Pod or Imperial Troop Transport (a.k.a. Reconnaissance Troop Transport).

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