Imperial II-Class Star Destroyer (CL 20)
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Colossal (cruiser) capital ship
Init -2; Senses Perception +6


Defense Ref 18 (flat-footed 16), Fort 56; +16 armor, Vehicular Combat
hp 2100; DR 20; SR 125; Threshold 256


Speed fly 3 (starship scale)
Ranged 5 heavy turbolaser batteries +15* (see below) and
5 turbolaser batteries +15* (see below) and
4 heavy ion batteries +15* (see below) and
2 tractor beam batteries +15* (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grap +68
Atk Options Focused Fire (2x2 squares), Tactical Fire


Abilities Str 103, Dex 14, Con -, Int 20
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computers +6


Crew 37,085 (skilled); Passengers 9,700 (troops)
Cargo 36,000 tons; Consumables 6 years; Carried Craft 72 TIE fighters (any variant), 8 Lambda-class shuttles, 20 AT-ATs, 20 AT-STs, various support vehicles (runabouts, etc.)
Hyperdrive x2 (backup x8), nav computer
Availability Military; Cost not available for sale
*Apply a -20 penalty on attacks against targets smaller than colossal size.

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Heavy turbolaser battery (5 gunners)
Atk +15 (-5 against targets smaller than Colossal); Dmg 11d10x5


Turbolaser battery (5 gunners)
Atk +15 (-5 against targets smaller than Colossal); Dmg 8d10x5


Heavy ion cannon battery (5 gunners)


Tractor beam (5 gunners)
Atk +15 (-15 against targets smaller than Colossal); Dmg - (grapple +68)

Tactical Fire An Imperial Star Destroyer is designed to provide heavy gunnery support in any situation and excels at disrupting other Capital Ships above all. Its weaknesses against other ships, such as Starfighters, is usually overcome by its own complement of TIE Fighters. As a Standard Action, an Imperial II-Class Star Destroyer can forgo all attacks to provide Tactical Fire to all squares in a 2-square radius around itself. All allied Starships attacking targets within that area gain a +2 bonus on attack rolls.


Complement Variable The "carried craft" of is vehicle is the standard complement of a vehicle of this type. However, it can be modified based on mission parameters and the preference of the commander.

  • Cargo Hangar: 440 Large vehicles may be carried. A Huge vehicle requires 2x as much space, a Gargantuan vehicle 3x as much space, and a Colossal vehicle 4x as much space. These vehicles are kept in the Cargo area and cannot be launched in space. These vehicles can be moved to the Ready Station in 5 minutes. These typically include speeders and other ground vehicles.
  • Ready Station: 220 Large may be readied. A Huge vehicle requires 2x as much space, a Gargantuan vehicle 3x as much space, and a Colossal vehicle 4x as much space. These vehicles are kept in the ready area, capable of boarding a landing craft in 1 minute.
  • Docking Bay: 360 Large Large vehicles may be docked. A Huge vehicle requires 2x as much space, a Gargantuan vehicle 3x as much space, and a Colossal vehicle 4x as much space. These vehicles are kept in the docking bay ready to launch. This is in addition to the TIE variants. These typically include landing craft for troops, walkers, and other ground vehicles.
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