Imperial Junior Naval Officer (CL 1)
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Medium Human nonheroic 4
Dark Side 1
Init +0; Senses Perception +9
Languages Basic, High Galactic


Defenses Ref 10 (flat-footed 10), Fort 10, Will 10
hp 10; Threshold 12


Speed 6 squares
Melee unarmed +3 (1d4; Bludgeoning)
Ranged blaster pistol +4 (3d6; S; Energy; 20/40/60/80; stun)
Fighting Space 1 square; Reach 1 square
Base Atk +3; Grp +3
Special Actions Coordinate


Abilities Str 10, Dex 10, Con 10, Int 12, Wis 10, Cha 12
Feats Armor Proficiency (light), Coordinated Attack, Skill Focus (persuasion), Weapon Focus (pistols), Weapon Proficiency (pistols, simple weapons)
Skills Knowledge (tactics) +10, Perception +9, Persuasion +15
Possessions blaster pistol, code cylinder, comlink (encrypted), officers uniform, rank insignia, utility belt (medpac, synthrope)
1 Stun setting has a maximum range of 6 squares with no range penalties

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