Imperial Light Cruiser
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Kuat Drive Yards Arquitens-class Light Cruiser

Colossal (cruiser) capital ship
Init -2; Senses Perception +6


Defense Ref 14 (flat-footed 12), Fort 37; +12 armor, Vehicular Combat
hp 720; DR 20; SR 100; Threshold 137


Speed fly 3 (starship scale)
Ranged 2 double-barreled turbolaser batteries +14* (see below) and
2 quad laser turrets +14 (see below) and
2 concussion missile launchers +4 (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grap +49
Atk Options autofire (laser cannon)


Abilities Str 64, Dex 14, Con -, Int 14
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computers +6


Crew 920 (skilled); Passengers 75 (troops)
Cargo 6,000 tons; Consumables 2 years; Carried Craft 3 TIE fighters (any variant), escape craft
Hyperdrive x2 (backup x12), nav computer
Availability Military; Cost not available for sale
*Apply a -20 penalty on attacks against targets smaller than colossal size.

Double-barreled turbolaser battery (6 gunners)
Atk +14 (-6 against targets smaller than Colossal); Dmg 4d10x5


Quad laser turrets (2 gunners)
Atk +14 (+9 autofire), Dmg 6d10x2


Concussion missiles (gunner)
Atk +4, Dmg 8d10x2, 4-square splash

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