Ithorian Security Guard (CL 1)
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Medium Ithorian nonheroic 3
Init +2; Senses Perception +7
Languages Basic, Ithorese


Defenses Ref 12 (flat-footed 12), Fort 11, Will 13
hp 10; Threshold 11


Speed 6 squares
Melee unarmed +2 (1d4; Bludgeoning)
Ranged blaster rifle +4 (3d8; S,A; Energy; 30/60/150/300; stun1) or
Ranged blaster rifle -1 (3d8; S,A; Energy; 30/60/150/300) with autofire
Fighting Space 1 square; Reach 1 square
Base Atk +2; Grp +3
Atk Options Bellow2, autofire (blaster rifle), stun (blaster rifle)
Species Traits Bellow, Iron Will, Survival Instinct


Abilities Str 11, Dex 11, Con 12, Int 9, Wis 12, Cha 10
Feats Armor Proficiency (light), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Perception +7, Survival +73
Possessions Blast helmet and vest (+2 Reflex), blaster rifle, short-range comlink (encrypted)
1 Stun setting has a maximum range of 6 squares with no range penalties
2 Standard Action, roll (1d20 + 8) vs Fort defense of all creatures and unattended objects in 6-square cone. Hit: 3d6 Sonic damage; Miss: half damage. Each use moves Ithorian -1 step on Condition Track. Can add more dice (d6s) to damage, but each additional d6 moves Ithorian another -1 step down Condition Track.
3 An Ithorian may choose to reroll any Survival check, but the result of the reroll must be accepted, even if it is worse.

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