Jeth Nova
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Medium Human scoundrel 3
Destiny Points 1; Force 2
Init +8; Senses Perception +2
Languages Basic


Defenses Ref 16 (flat-footed 13), Fort 13, Will 13
hp 32; Threshold 13


Speed 6 squares
Melee unarmed strike +4 (1d4+3)
Ranged heavy blaster pistol +6 (3d8+1; 2d8+1 stun; 20/40/60/80) or
Ranged hold-out blaster +6 (3d4+1; 2d8+1 stun; 20/40/60/80)
Fighting Space 1 square; Reach 1 square
Base Atk +2; Grp +4
Atk Options Running Attack, Vehicular Combat


Abilities Str 14, Dex 16, Con 15, Int 14, Wis 12, Cha 17
Talents Disruptive, Fool's Luck
Feats Point Blank Shot, Skill Focus (pilot), Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, simple weapons)
Skills Deception +8, Gather Information +8, Initiative +8, Pilot +8, Stealth +8, Use Computers +7
Possessions Comlink (long-range), pocket scrambler, vox-box, code cylinder, credit chip (732c), datapad, electrobinoculars, glow rod, fusion lantern, recording unit (holorecorder), sensor pack, field kit, jet pack, liquid cable dispenser (15 meters), synthrope (45 meter), energy cell, power generator, power pack, power recharger, security kit, holster (concealed), holster (hip), aquata breather, breath mask, flight suit, medical kit, medpac.

1 Flight suit grants +1 to Fort defense and 10 hours of breathable air.


Captain Jeth Nova is a smuggler and con-artist from Corescant. His father was a in and out of Imperial prison. He grew up in the undercity joining a swoop gang when he was thirteen. At fifteen he lost a large investment when he crashed his swoop and hid out on a space transport. Caught as a stowaway, he charmed the captain into allowing him to join the crew if he pulled his weight. He didn't manage to do this and was abandoned on a remote world where he "found" the Wraith.

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