Jumptrooper (CL 2)

Medium Human nonheroic 8
Dark Side 1
Init +4; Senses low-light vision, Perception +10
Languages Basic

Defenses Ref 16 (flat-footed 16), Fort 12, Will 9
hp 28 ; SR 101; Threshold 12

Speed 6 squares, Fly 6 squares2
Melee unarmed +6 (1d4+2; Bludgeoning)
Ranged blaster rifle +8 (3d8; S,A; Energy; 30/60/150/300; stun3) or
Ranged blaster rifle +3 (3d8; S,A; Energy; 30/60/150/300) with Autofire
Fighting Space 1 square; Reach 1 square
Base Atk +6; Grp +6
Atk Options autofire (blaster rifle), Point Blank Shot

Abilities Str 11, Dex 15, Con 10, Int 12, Wis 9, Cha 8
Feats Armor Proficiency (light), Point Blank Shot, Toughness, Weapon Focus (rifles), Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Endurance +9, Perception +10, Pilot +9
Possessions stormtrooper armor (+6 armor, +2 equipment to Fort), jump pack2, burst shield1, blaster rifle, utility belt (medpac, synthrope)

Aternate Loadout
Ranged heavy blaster rifle +8 (3d10; S,A; Energy; 30/60/150/300) or
Ranged heavy blaster rifle +3 (3d10; S,A; Energy; 30/60/150/300) with Autofire

Aternate Loadout
Ranged missile launcher3 +8 (6d6; S; Slashing; 50/100/250/500; 2-square radius)
Ranged blaster pistol +8 (3d6; S,A; Energy; 20/40/60/80; stun3) or

1 Burst shield requires swift action to activate, -5 SR each time its bypassed.
2 Jump Pack grants Fly speed 6 forup to 2 rounds with 6 round recharge.
3 Stun setting has a maximum range of 6 squares with no range penalties.
4 Area attack weapon.

Jumptroopers, also known as Imperial Jump Troopers or rocket troopers, were specialized stormtroopers utilized by the Galactic Empire prior to and during the Galactic Civil War. Jumptroopers were equipped with jump packs or jetpacks that allowed them temporary flight. There were variants of jumptroopers that specialized in different planetary environments such as the Arctic Jumptrooper, the Desert Jumptrooper and the Forest Jumptrooper.

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