Karis Lone
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Medium Human soldier 5
Destiny Points 0; Force 9
Init +11; Senses Perception +7
Languages Basic, Binary, Huttese, Shyriiwook


Defenses Ref 22 (flat-footed 15), Fort 19, Will 15
hp 56; Threshold 19


Speed 6 squares
Melee unarmed strike +8 (1d4+5, bludgeoning) or
Melee unarmed strike +3/+3 (1d4+5, bludgeoning) or
Melee Wan-shen +8 (2d6, slashing and bludgeoning) or
Melee Wan-shen +3/+3 (2d6/2d6, slashing and bludgeoning) or
Melee knife +8 (1d4+5, slashing or piercing) or
Melee knife +3/+3 (1d4+5, slashing or piercing) or
Ranged heavy blaster pistol +10 (3d8+2, 2d8+2 stun, S, energy, range 0-20/21-40/41-60/61-80, no penalties up to 40 sq) or
Ranged heavy blaster pistol +5/+5 (3d8+2, 2d8+2 stun, S, energy, range 0-20/21-40/41-60/61-80, no penalties up to 40 sq) or
Ranged BlasTech DT-12 +10* (4d6+2, 4d6 stun, S, energy, 0-20/21-40/41-60/61-80, can't fire at long range, pistol configuration) or
Ranged BlasTech DT-12 +9 (4d6+2, 4d6 stun, S, energy, 0-30/31-60/61-150/151-300, can't fire at long range, rifle configuration) or
Ranged Subrepeating blaster +10* (3d6+2, A, energy, 0-20/21-40/41-60/61-80, can't fire at long range, pistol configuration) or
Ranged Subrepeating blaster +9 (3d6+2, A, energy, 0-30/31-60/61-150/151-300, can't fire at long range, rifle configuration) or
Ranged Heavy blaster rifle +9 (3d10+2, 2d10+2 stun, S/A, energy, 0-30/31-60/61-150/151-300, targeting scope - must aim, reduce range by 1 category) or
Ranged Grenade launcher +9 (Damage by grenade, S, 0-50/51-100/101-250/251-500, targeting scope - must aim, reduce range by 1 category) or
Ranged Grenade +9 (Damage by grenade, S, 0-6/7-8/9-10/11-12) or
Ranged Net +9 (No damage, special effect, S, 0-6/7-8/9-10/11-12)
Fighting Space 1 square; Reach 1 square
Base Atk +5; Grab +3
Atk Options Autofire, Burst Fire, dual wielding
* -5 when dual wielding


Abilities Str 16, Dex 18, Con 15, Int 16, Wis 10, Cha 10
Talents Armored Defense, Improved Armor Defense, Jet Pack Training
Feats Armor Proficiency (light, medium), Burst Fire, Dual Weapon Mastery I, Weapon Focus (pistols), Weapon Proficiency (heavy weapons, pistols, rifle, simple)
Skills Initiative +11, Mechanics +10, Perception +7, Pilot +11, Stealth +11, Use Computers +10
Possessions credit chip (2,970c); Hush-About personal jet pack, bandolier, hip holser x4, pocket scrambler, communication scanner, sensor pack, surveillance detector, security kit, electrobinoculars, glow rod, field kit, fire paste, liquid cable dispenser (15 meters) x3, binder cuffs x2, decoy glowrod x2, antitoxin patch x2, medpac x4, power pack x8, extra jet pack fuel core x2, power recharger.
Armor Karis Lone's Armor (Medium, Check -5, Ref +6, Fort +2, Max Dex +3, Speed 4, 15 kg; camo scout armor +5 equipment bonus to stealth, vacuum seals); Karis Lone's Helmet (helmet package, comlink - long-range, tightbeam)
Weapons Heavy blaster pistol x2, rangefinder), BlasTech DT-12 (retractable stock), subrepeating blaster (retractable stock), heavy blaster rifle (targeting scope), grenade launcher (targeting scope), concussion grenade x1, frag grenade x4, ion grenade x4, smoke grenade x4, Wan-shen, knife, net.


Weapon Stats

  • Heavy blaster pistol +10 [+5 w/ dual wielding] (3d8+2, 2d8+2 stun, S, 1.3 kg, Energy, Military, Medium pistol, rangefinder - no penalties up to 40 sq., 50 shot, range 0-20/21-40/41-60/61-80)
  • Heavy blaster pistol +10 [+5 w/ dual wielding] (3d8+2, 2d8+2 stun, S, 1.3 kg, Energy, Military, Medium pistol, rangefinder - no penalties up to 40 sq., 50 shot, range 0-20/21-40/41-60/61-80)
  • BlasTech DT-12 +10 pistol [+5 w/ dual wielding]/+9 rifle (4d6+2, 4d6 stun, S, 2 kg, Energy, Military, Medium pistol/rifle, Inaccurate weapon: can't be fired at targets at long range; retractable stock - pistol can't brace while using autofire or rifle -5 to attack is used one-handed, range pistol 0-20/21-40/41-60/61-80 or rifle 0-30/31-60/61-150/151-300)
  • Subrepeating blaster +10 pistol [+5 w/ dual wielding]/+9 rifle (3d6+2, no stun, A, 2 kg, Energy, Military, Medium pistol, retractable stock - pistol can't brace while using autofire or rifle -5 to attack is used one-handed, range pistol 0-20/21-40/41-60/61-80 or rifle 0-30/31-60/61-150/151-300)
  • heavy blaster rifle +9 (3d10+2, 2d10+2 stun, S,A, 6 kg, Energy, Military, Large rifle, targeting scope - must aim, reduce range by 1 category, range 0-30/31-60/61-150/151-300)
  • Grenade launcher +9 (Damage by grenade +2, S, 5 kg, type varies, Military, Medium heavy weapon, targeting scope - must aim, reduce range by 1 category, range 0-50/51-100/101-250/251-500)
    • concussion grenade x1 +9 (8d6, no stun, S, 0.5 kg, Bludgeoning, Military, Tiny simple weapon, Area attack 2 sq burst)
    • frag grenade x4 +9 (4d6, no stun, S, 0.5 kg, Slashing, Military, Tiny simple weapon, Area attack 2 sq burst)
    • ion grenade x4 +9 (4d6 ion, no stun, S, 0.5 kg, Energy (ion), Restricted, Tiny simple weapon, Area attack 2 sq burst)
    • smoke grenade x4 +9 (no damage, special effect, S, 0.5 kg, Restricted, Tiny simple weapon, GaW p 39)
  • Wan-shen +8 [+3 w/ dual wielding] (2d6/2d6, no stun, 2 kg, Slashing and bludgeoning, Rare, Large simple weapon, double-weapon)
  • Knife +8 or+9 (1d4+5, no stun, S, 1 kg, Slashing or piercing, Tiny simple weapon, Can be thrown, range 0-6/7-8/9-10/11-12)
  • Net +9 (No damage, special effect, S, 4.5 kg, Large simple weapon, Core p 130)

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