Kera Syndulla (CL 7)

Medium Human Scoundrel 2/Scout 5
Destiny Points 4; Force 3; Dark Side 0
Init +7; Senses Low-Light Vision; Perception +8
Languages Basic, Bocce, Huttese, Rodese, Ryl

Defenses Ref 23 (flat-footed 19), Fort 21, Will 18
hp 71; Threshold 21

Speed 6 squares, Hidden Movement
Melee Unarmed Strike +1 (1d4+4)
Ranged Heavy Blaster Pistol +8 (3d8+3; stun; 20/40/60/80)
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +5
Atk Options Fortune's Favor, Improved Disarm, Melee Defense, Point-Blank Shot
Special Actions Acute Senses, Deceptive, Dodge, Hidden Movement, Improved Stealth, Mobility

Abilities Str 12, Dex 18, Con 12, Int 13, Wis 10, Cha 18
Talents Acute Senses, Fortune's Favor, Hidden Movement, Improved Stealth
Feats Dodge, Improved Disarm, Linguist, Melee Defense, Mobility, Point-Blank Shot, Skill Training, Weapon Proficiency (Pistols, Rifles, Simple Weapons)
Skills Deception +12 (may reroll, must take second result), Gather Information +12, Mechanics +9, Perception +8 (may reroll, must take second result), Persuasion +12, Stealth +12 (May reroll, must take second result)
Possessions Utility belt, code cylinder, bracer computer, comlink (short-range, audio, earbud), Panic Ring x3, liquid cable dispenser (15 meters), lectroticker, medpac x2, glow rod, energy cell, power pack, vacuum survival pouch; 3,524c.

The youngest daughter of the Free Ryloth Movement, Cham Syndulla, Kera has a history fighting against the Empire as a scout and spy. She became involved with Massassi Group after her rescue by Clara Tarkin, "the Wall". She seeks to help her world by fighting with the Alliance, following in the footsteps of her sister, Hera.

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