Kurda Desilijic Tiure (CL 9)

Large Hutt noble 3/scoundrel 4/crime lord 2
Force 5; Dark Side 4
Init +3; Senses Perception +10
Languages Basic, Dosh, Gamorrean, Huttese, Rodese, Ryl, Sriluurian

Defenses Ref 19 (flat-footed 19), Fort 21, Will 24
hp 66; Threshold 31
Immune +5 species bonus to Will Defense against any Use the Force check

Speed 2 squares
Melee unarmed +8 (1d6+7)
Ranged blaster pistol +5 (3d6+4)
Fighting Space 2x2 square; Reach 1 square
Base Atk +6; Grp +13
Atk Options Bantha Rush, Crush, Pin, Point Blank Shot
Special Actions Knack, Melee Defense, Impel Ally 1

Abilities Str 16, Dex 8, Con 14, Int 16, Wis 13, Cha 16
Special Qualities command cover +1
Talents Connections, Gambler, Impel Ally 1, Inspire Fear 1, Knack, Wealth
Feats Bantha Rush, Crush, Improved Damage Threshold, Linguist, Melee Defense, Pin, Point Blank Shot, Skill Focus (Knowledge [Galactic Lore]), Weapon Proficiency (pistols, simple weapons)
Skills Deception +12, Gather Information +12, Knowledge (bureaucracy) +12, Knowledge (galactic lore) +17, Knowledge (social sciences) +12, Persuasion +12, Perception +10, Pilot +8, Use Computers +12
Possessions blaster pistol

Kurda the Hutt is part of the wealthy and powerful Desilijic family. He controls a sizable region of Nar Shaddaa, including the Dianoga Bottoms. He runs his criminal empire from the Vonium Lady Casino, which orbits the Smuggler's Moon.

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