Lar Tyras (CL 7)
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Medium shistavanen soldier 7
Force 8; Dark Side 0
Init +12; Senses Low-Light Vision; Perception +15
Languages Commando Sign, Shistavanen


Defenses Ref 22 (flat-footed 18), Fort 21, Will 19
hp 104; Threshold 19


Speed 6 squares
Melee claws +8 (1d6+4; Slashing)
Ranged blaster rifle +11 (3d8+3; S,A; Energy; 30/60/150/300; stun) or
Ranged blaster rifle +6 (3d8+3; S,A; Energy; 30/60/150/300) with autofire or
Ranged blaster pistol +11 (3d6+3; S,A; Energy; 30/60/150/300; stun) or
Ranged frag grenade +11 (4d6+3, 2-square burst; S; Energy, 6/8/10/12)
Fighting Space 1 square; Reach 1 square
Base Atk +7; Grp +8
Atk Options autofire (blaster rifle), natural weapons, Point-Blank Shot, Precise Shot, Rapid Shot
Species Traits Natural Weapons (1d6 points of Slashing damage, always considered armed), Quick Reflexes (can reroll any Initiative check, but the result of the reroll must be accepted), Conditional Bonus Feat (if Trained in Perception, gain Skill Focus (Perception) as a bonus Feat), Uncanny Tracker (Survival is always a Class Skill), Low-Light Vision (ignore Concealment (but not Total Concealment) from darkness)
Special Actions Ambush Specialist, Destructive Ambusher, Perceptive Ambusher


Abilities Str 13, Dex 18, Con 14, Int 10, Wis 14, Cha 9
Talents Ambush Specialist, Destructive Ambusher, Perceptive Ambusher
Feats Armor Proficiency (light, medium), Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception, Survival), Skill Training (Stealth), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +12, Perception +15, Stealth +171, Survival +15
Possessions Blaster rifle, frag grenade x3, vibrodagger, camouflage poncho1, military backpack, utility belt (power packs (x3), medpac (x6), liquid cable dispenser, comlink (short-range, encrypted), electrobinoculars, credit chip (852c).


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