Malko Trace (CL 9)

Medium Human Scoundrel 2/Scout 5/
Destiny Points 5; Force 10; Dark Side 2
Init +11; Senses Perception +11
Languages Basic, Bocce, Huttese, Ryl, Sullustese, Sy Bisti

Defenses Ref 23 (flat-footed 21), Fort 21, Will 26
hp 93; Threshold 21

Speed 6 squares, Hidden Movement
Melee Unarmed Strike +8 (1d4+6)
Ranged Heavy Blaster Pistol +8 (3d8+4; stun; 20/40/60/80)
Fighting Space 1 square; Reach 1 square
Base Atk +6; Grp +8
Atk Options Improved Disarm, Melee Defense, Point-Blank Shot
Special Actions Dodge, Gimmick, Hidden Movement, Improved Stealth, Mobility, Veteran Privateer (1/encounter)

Abilities Str 14, Dex 14, Con 12, Int 16, Wis 14, Cha 17
Special Qualities Lure of Puracy
Talents Acute Senses,Art of Concealment, Hidden Movement, Improved Stealth, Illicit Dealings
Feats A Few Maneuvers, Bad Feeling, Dodge, Linguist, Mobility, Vehicular Combat, Skill Focus (Gather Information), Skill Training x2, Shake It Off, Vehicular Combat, Weapon Proficiency (Pistols, Rifles, Simple Weapons)
Skills Acrobatics +11, Deception +12, Gather Information +12, Initiative +11, Perception +11 (may reroll, must take second result), Persuasion +12, Pilot +11, Stealth +11 (May reroll, must take second result), Use Computer +11
Possessions Utility belt, code cylinder, bracer computer, comlink (short-range, audio, earbud), Panic Ring x3, liquid cable dispenser (15 meters), lectroticker, medpac x2, glow rod, energy cell, power pack, vacuum survival pouch; 3,524c.
Vehicles Nova Rover

Malko Trace is a former smuggler turned espionage specialist for the Alliance. He served as a spy for the Massassi Group for years before joining Nexu Group.

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