Malko Trace (CL 7)

Medium Human Scoundrel 2/Scout 5
Destiny Points 4; Force 3; Dark Side 0
Init +10; Senses Perception +9
Languages Basic, Bocce, Huttese, Ryl, Sullustese, Sy Bisti

Defenses Ref 21 (flat-footed 19), Fort 19, Will 20
hp 71; Threshold 19

Speed 6 squares, Hidden Movement
Melee Unarmed Strike +2 (1d4+5)
Ranged Heavy Blaster Pistol +6 (3d8+3; stun; 20/40/60/80)
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +6
Atk Options Improved Disarm, Melee Defense, Point-Blank Shot
Special Actions Acute Senses, Dodge, Gimmick, Hidden Movement, Improved Stealth, Mobility

Abilities Str 14, Dex 14, Con 12, Int 15, Wis 14, Cha 16
Talents Acute Senses, Hidden Movement, Improved Stealth, Gimmick
Feats Dodge, Improved Disarm, Linguist, Melee Defense, Mobility, Point-Blank Shot, Skill Training x2, Weapon Proficiency (Pistols, Rifles, Simple Weapons)
Skills Acrobatics +10, Deception +11, Gather Information +11, Initiative +10, Perception +10 (may reroll, must take second result), Persuasion +11, Pilot +10, Stealth +10 (May reroll, must take second result), Use Computer +10
Possessions Utility belt, code cylinder, bracer computer, comlink (short-range, audio, earbud), Panic Ring x3, liquid cable dispenser (15 meters), lectroticker, medpac x2, glow rod, energy cell, power pack, vacuum survival pouch; 3,524c.
Vehicles Nova Rover

Malko Trace is a former smuggler turned espionage specialist for the Alliance. He served as a spy for the Massassi Group for years before joining Nexu Group.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License