Mance Pora (CL 6)
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Medium Ithorian nonheroic 3/soldier 5
Init +14; Senses Perception +14
Languages Basic, Gamorrean, Huttese, Ithorian, Ryl


Defenses Ref 18 (flat-footed 16), Fort 19, Will 19
hp 86; Threshold 19


Speed 6 squares
Melee unarmed strike +9 (1d4+4)
Ranged blaster pistol +9 (3d6+2; 20/40/60/80; stun) or
Ranged blaster rifle +10 (3d8+4; S/A; Energy; 30/60/150/300; stun) or
Ranged blaster rifle +5 (3d8+4; S/A; Energy; 30/60/150/300) with autofire
Fighting Space 1 square; Reach 1 square
Base Atk +7; Grp +9
Atk Options Bellow1
Special Actions Gang Leader, Squad Superiority, Charging Fire, Coordinated Attack, Cunning Attack, Dodge]]
Species Traits Bellow1, Iron Will, Survival Instinct
1 Standard Action, roll (1d20 + 8) vs Fort defense of all creatures and unattended objects in 6-square cone. Hit: 3d6 Sonic damage; Miss: half damage. Each use moves Ithorian -1 step on Condition Track. Can add more dice (d6s) to damage, but each additional d6 moves Ithorian another -1 step down Condition Track.


Abilities Str 15, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Talents Gang Leader, Squad Superiority, Weapon Specialization (rifles)
Feats Charging Fire, Coordinated Attack, Cunning Attack, Dodge]], Skill Focus (initiative, perception), Skill Training, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +14, Perception +14
Possessions Blaster pistol, blaster rifle, power packs (x8), short-range comlink, code cylinder.


Captain Mance Pora is the paranoid leader of the senator's guard. He is from the same herd as the senator and has been a life-long friend.

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