Mex Prudo (CL 2)

Medium Nautolan scoundrel 2
Destiny Points 0; Force 2; Dark Side 0
Init +8; Senses Perception +7
Languages Basic, Nautila

Defenses Ref 17 (flat-footed 13), Fort 15, Will 11
hp 36; Threshold 15

Speed 6 squares
Melee unarmed strike -2 (1d4-2)
Ranged Bolas +5 (1d4-2, grapple/trip)
Fighting Space 1 square; Reach 1 square
Base Atk +0; Grp -2
Atk Options ?

Abilities Str 7, Dex 18, Con 16, Int 16, Wis 10, Cha 14
Special Qualities Breath underwater, expert swimmer (reroll Swim checks, take 10 on Swim checks), low-light vision, natural damage reduction (DR 2), pheromone sensor (reroll Perception checks to sense deception and influence)
Talents Shake It Off, Improved Stealth
Feats Shake It Off*, Force Sensitivity, Skill Focus (mechanics), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Acrobatics +10, Deception +6, Initiative +10, Mechanics +14, Perception +6, Stealth +10, Use the Force +8
Possessions All-temperature cloak, flight suit1, utility belt, medical kit, medpac (x2), liquid cable dispenser, comlink (long-range), portable computer, datapad, security kit, toolkit, pocket scrambler, electrobinoculars, mesh tape, credit chip (320c).

1 Flight suit grants +1 to Fort defense and 10 hours of breathable air.

Mex was found as a young child living on the streets of Nar Shadda by the smuggler and conman Jeth Nova. She remembers very little of her life on Glee Anselm, or her families move to Nar Shadda, or the Imperial attack that left her family dead. She joined a band of street urchins on Nar Shadda.

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