Mex Prudo
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Medium Nautolan scoundrel 2/jedi 2
Destiny Points 0; Force 2; Dark Side 0
Init +9; Senses Perception +8
Languages Basic, Nautila


Defenses Ref 19 (flat-footed 15), Fort 19, Will 15
hp 57; Threshold 15


Speed 6 squares
Melee lightsaber +7 (2d8-1) or
Melee unarmed strike +7 (1d4-1)
Ranged Bolas +7 (1d4-1, grapple/trip)
Fighting Space 1 square; Reach 1 square
Base Atk +3; Grp +2
Atk Options ?


Abilities Str 8, Dex 18, Con 16, Int 16, Wis 11, Cha 14
Special Qualities Breath underwater, expert swimmer (reroll Swim checks, take 10 on Swim checks), low-light vision, natural damage reduction (DR 2), pheromone sensor (reroll Perception checks to sense deception and influence)
Talents Elusive Target, Improved Stealth, Shake it Off
Feats Shake It Off*, Force Sensitivity, Skill Focus (mechanics), Weapon Finesse, Weapon Proficiency (light sabers, pistols, rifles, simple weapons)
Skills Acrobatics +11, Deception +7, Initiative +11, Mechanics +15, Perception +7, Stealth +11, Use the Force +9
Possessions All-temperature cloak, flight suit1, utility belt, medical kit, medpac (x2), liquid cable dispenser, comlink (long-range), portable computer, datapad, security kit, toolkit, pocket scrambler, electrobinoculars, mesh tape, credit chip (320c).

1 Flight suit grants +1 to Fort defense and 10 hours of breathable air.


Mex was found as a young child living on the streets of Nar Shadda by the smuggler and conman Jeth Nova. She remembers very little of her life on Glee Anselm, or her families move to Nar Shadda, or the Imperial attack that left her family dead. She joined a band of street urchins on Nar Shadda.

After joining Jeth in aiding the Rebellion, Mex learned she was force sensitive and found a Jedi Master named Jared Thane on Taris. Mex trained on Taris briefly, but the presence of Imperial Inquisitors convensed them to move to the remote moon of Endor.

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