Medium Mon Calamari nonheroic 3
Init +7; Senses Low-light vision, Perception +7
Languages Basic, Mon Calamari
Defenses Ref 13 (flat-footed 12), Fort 10, Will 11
hp 7; Threshold 10
Speed 6 squares, swim 4 squares
Melee unarmed +2 (1d4; Bludgeoning)
Ranged blaster rifle +4 (3d8; S,A; Energy; 20/40/60/80; 2d6 stun1) or
Ranged blaster rifle -1 (3d8; S,A; Energy; 30/60/150/300) with autofire or
Ranged frag grenade +3 (4d6, 2-square burst; S; Energy, 6/8/10/12)
Fighting Space 1 square; Reach 1 square
Base Atk +2; Grp +3
Attack Options autofire (blaster rifle), stun (blaster rifle)
Special Actions Breath Underwater, Expert Swimmer (choose to reroll swim checks, must take reroll. Can choose to take 10 on Swim checks even under duress.), Conditional Bonus Feat (Perception).
Abilities Str 11, Dex 13, Con 10, Int 11, Wis 12, Cha 8
Feats Armor Proficiency (light), Skill Focus (Perception), Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +7, Perception +7
Possessions blast helmet and vest (+2 armor), blaster pistol, frag grenade, hip holster, utility belt (medpac x2), comlink (encrypted)
1 Stun setting has a maximum range of 6 squares with no range penalties