ISD Mutilator (CL 20)

Imperial II-Class Star Destroyer

Colossal (cruiser) capital ship
Init -2; Senses Perception +6

Defense Ref 18 (flat-footed 16), Fort 56; +16 armor, Vehicular Combat
hp 2100; DR 20; SR 125; Threshold 256

Speed fly 3 (starship scale)
Ranged 5 heavy turbolaser batteries +15* (see below) and
5 turbolaser batteries +15* (see below) and
4 heavy ion batteries +15* (see below) and
2 tractor beam batteries +15* (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grap +68
Atk Options Focused Fire (2x2 squares), Tactical Fire

Abilities Str 103, Dex 14, Con -, Int 20
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computers +6

Crew 37,085 (skilled); Passengers 9,700 (troops)
Cargo 36,000 tons; Consumables 6 years; Carried Craft 72 TIE fighters (any variant), 8 Lambda-class shuttles, 20 AT-ATs, 20 AT-STs, various support vehicles (runabouts, etc.)
Hyperdrive x2 (backup x8), nav computer
Availability Military; Cost not available for sale
*Apply a -20 penalty on attacks against targets smaller than colossal size.


Heavy turbolaser battery (5 gunners)
Atk +15 (-5 against targets smaller than Colossal); Dmg 11d10x5

Turbolaser battery (5 gunners)
Atk +15 (-5 against targets smaller than Colossal); Dmg 8d10x5

Heavy ion cannon battery (5 gunners)

Tractor beam (5 gunners)
Atk +15 (-15 against targets smaller than Colossal); Dmg - (grapple +68)

Tactical Fire An Imperial Star Destroyer is designed to provide heavy gunnery support in any situation, and excels at disrupting other Capital Ships above all. It's weaknesses against other ships, such as Starfighters, is usually overcome by its own complement of TIE Fighters. As a Standard Action, an Imperial II-Class Star Destroyer can forgo all attacks to provide Tactical Fire to all squares in a 2-square radius around itself. All allied Starships attacking targets within that area gain a +2 bonus on attack rolls.

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