The Redemption
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Kuat Drive Yards Nebulon-B Frigate

Colossal (frigate) capital ship
Init +7; Senses Perception +[Character's]


Defense Ref 16 (flat-footed 14), Fort 37; +14 armor, Vehicular Combat
hp 810; DR 15; SR 100; Threshold 137


Speed fly 3 (starship scale)
Ranged port turbolaser battery +14* (see below) and
starboard turbolaser battery +14* (see below) and
port point-defense laser cannon battery +14 (see below) and
starboard point-defense laser cannon battery +14 (see below) and
port double ion cannon battery +14 (see below) and
starboard double ion cannon battery +14 (see below) and
port tractor beam +4 (see below) and
starboard tractor beam +4 (see below) and
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grap +49
Atk Options Autofire (Point-Defense Laser Cannon Batteries), Proximity Spread (Turbolaser Batteries, Ion Cannon Batteries), Focused Fire (1 Square), Tactical Fire (adjacent squares)


Abilities Str 64, Dex 14, Con -, Int 14
Skills Initiative +7, Mechanics +15, Perception +6, Pilot +7, Use Computers +6


Crew 920 (skilled); Passengers 175 (troops)
Cargo 3,000 tons; Consumables 2 years; Carried Craft 24 fighters, escape craft
Hyperdrive x2 (backup x12), navicomputer
Availability Military; Cost not available for sale
*Apply a -20 penalty on attacks against targets smaller than colossal size.

Turbolaser battery (6 gunners)
Atk +14 (-6 against targets smaller than Colossal); Dmg 4d10x5


Point-defense laser cannon battery (6 gunners)
Atk +14 (+9 autofire), Dmg 2d10x2


Tractor beam (gunner)
Atk +4 (-16 against targets smaller than Colossal); Dmg - (grapple +49)

Port Turbolaser Battery (6 Gunners)
Atk +14 (-6 against targets smaller than Colossal size, +9 Proximity Spread), Dmg 110 (4d10x5)
Starboard Turbolaser Battery (6 Gunners)
Atk +14 (-6 against targets smaller than Colossal size, +9 Proximity Spread), Dmg 110 (4d10x5)
Port Point-Defense Laser Cannon Battery (6 Gunners)
Atk +14 (+9 Autofire), Dmg 22 (2d10x2)
Starboard Point-Defense Laser Cannon Battery (6 Gunners)
Atk +14 (+9 Autofire), Dmg 22 (2d10x2)
Port Double Ion Cannon Battery (6 Gunners)
Atk +14 (-6 against targets smaller than Colossal size, +9 Proximity Spread), Dmg 66 (6d10x2) (ion)
Starboard Double Ion Cannon Battery (6 Gunners)
Atk +14 (-6 against targets smaller than Colossal size, +9 Proximity Spread), Dmg 66 (6d10x2) (ion)
Port Tractor Beam (Gunner)
Atk +4 (-16 against targets smaller than Colossal size), Grap +49
Starboard Tractor Beam (Gunner)
Atk +4 (-16 against targets smaller than Colossal size), Grap +49

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Tactical Fire The Redemption can forgo all attacks to provide Tactical Fire to all adjacent squares. All allied Starships within that area gain a +5 insight bonus on Pilot checks.

Focused Fire The Redemption can forgo all attacks to target Focused Fire to a single square. Select a single Laser Cannon, Turbolaser, or Ion Cannon battery. The ship makes an attack roll against a Reflex Defense of 10 (Range penalties apply). If successful, that area is targeted by Focused Fire. If a Starship ends it's turn in an area targeted by Focused Fire, compare the result of the attack roll to the Starship's Reflex Defense. If the attack roll is higher, the target takes normal damage from the chosen Weapon System; if the target's Reflex Defense is higher, the target takes half damage.

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