Species
Species Ability Modifiers
Abednedo +2 Int, -2 Wis
Abyssin +2 Str, +2 Con, -4 Int, -2 Cha
Adarian +4 Int, -2 Con
Advozse +2 Con, +2 Wis, -2 Dex
Aleena +2 Dex, -2 Cha
Amanin +2 Str, -2 Int, -2 Cha
Anomid +2 Int, +2 Cha, -2 Str
Anx +2 Str, -2 Wis
Anzati None
Aqualish** +2 Con, -2 Wis, -2 Cha
Arcona None
Arkanian Offshoot +2 Str; or +2 Dex, -2 Con
Arkanian +2 Int, -2 Cha
Ayrou +2 Wis, -2 Con
Balosar +2 Dex, +2 Cha, -2 Con, -2 Wis
Barabel +2 Str, -2 Dex, -2 Wis
Baragwin +2 Con, +2 Int, -4 Dex
Bartokk +2 Str, +2 Con, -6 Int, -4 Cha
Besalisk +2 Con, -2 Dex
Bimm +2 Int, +2 Cha, -2 Str
Bith +2 Int, +2 Cha, -2 Con
Blood Carver +2 Dex, -2 Wis, -2 Cha
Bothan +2 Dex, -2 Con
Caamasi +4 Wis, -2 Str, -2 Con
Caarite +2 Cha, -2 Con
Cathar +2 Dex, -2 Int
Celegian +2 Int, +2 Wis, -2 Dex, -2 Cha
Cerean +2 Int, +2 Wis, -2 Dex
Chadra-Fan +2 Dex, -2 Wis
Chagrian +2 Str, -2 Dex
Charon +2 Str, +2 Con, +2 Int, -6 Cha
Chev None
Chevin +2 Str, +2 Con, -2 Dex, -2 Wis
Chiss +2 Int
Chistori +2 Str, -2 Dex
Clawdite +2 Cha, -2 Str
Codru-Ji None
Colicoid +2 Dex, +2 Int, -2 Wis, -6 Cha
Cragmoloid +4 Str, -2 Dex, -2 Int
Dantari +2 Str, -2 Int
Dashade +2 Dex, -2 Wis, -2 Cha
Defel +2 Int, -2 Str
Devaronian* +2 Dex, -2 Wis, -2 Cha (Males); +2 Int, +2 Wis, -2 Dex (Females)
Diathim +4 Cha, -2 Con, -2 Wis
Draethos +2 Con, -2 Cha
Drall +2 Int, +2 Wis, +2 Cha, -2 Str, -2 Dex
Dressellian +2 Con, -2 Cha
Dug +2 Dex, -2 Cha
Duros +2 Dex, +2 Int, -2 Con
Ebranite +2 Str, +2 Con, -2 Dex, -2 Int, -2 Cha
Ebruchi +2 Str, +2 Con, -2 Wis, -2 Cha
Elom +2 Str, +2 Int, -2 Dex, -2 Wis, -2 Cha
Elomin None
Em'liy +2 Con, -2 Wis, -2 Cha
Ewok +2 Dex, -2 Str
Falleen +2 Cha, -2 Wis
Farghul +2 Dex, +2 Cha, -2 Str, -2 Con
Feeorin +2 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Felucian +2 Con, -2 Int
Filordus +2 Con, -2 Dex
Fosh +2 Dex, +2 Cha, -2 Con
Frozian +2 Int, +2 Wis, -2 Dex
Gamorrean +2 Str, -2 Dex, -2 Int
Gand +2 Wis, -2 Cha
Gen'Dai +4 Con, -2 Wis, -2 Cha
Geonosian +2 Dex, -2 Con (Aristocrat); +2 Str, -2 Int, -2 Cha (Warrior)
Givin +2 Int, -2 Str
Gossam +2 Dex, +2 Wis, +2 Cha, -2 Str, -2 Con
Gotal None
Gran +2 Cha, -2 Int
Gungan +2 Dex, -2 Int, -2 Cha
H'nemthe +2 Dex, -2 Wis, -2 Cha
Herglic +4 Str, -4 Dex
Ho'Din +2 Str, -2 Dex
Houk +4 Str, +2 Con, -4 Cha, -2 Dex, -2 Int, -2 Wis
Human None
Hutt** +2 Str, +2 Con, +2 Int, -6 Dex
Iktotchi +2 Con, -2 Cha
Iotran +2 Con, -2 Int, -2 Cha
Ishi Tib +2 Int
Ithorian +2 Wis, +2 Cha, -2 Dex
Jawa +2 Dex, -2 Str
Jenet +2 Dex, +2 Int, -4 Cha, -2 Str
Kaleesh +2 Cha, +2 Con, -2 Int, -2 Dex
Kaminoan +2 Int, -2 Wis
Kel Dor +2 Dex, +2 Wis, -2 Con
Kerestian +2 Str, -2 Int, -2 Cha
Kerkoiden +2 Wis, -2 Con
Khil +2 Int, +2 Cha, -2 Con
Khommite +2 Con, +2 Int, -2 Wis
Kian'thar +2 Con, +2 Wis, -2 Dex, -2 Int
Killik +2 Con, -2 Int
Kissai +2 Cha, -2 Wis
Kitonak +2 Con, +2 Wis, -2 Dex, -2 Cha
Klatooinian +2 Con, -2 Int, -2 Wis
Koorivar +2 Int, +2 Cha, -2 Con
Krevaaki +2 Wis, -2 Cha
Krish +2 Str, -2 Int, -2 Wis
Kubaz +2 Dex, -2 Str
Kushiban +4 Dex, -4 Str
Kyuzo +2 Dex, -2 Wis, -2 Cha
Lannik +2 Dex, -2 Wis, -2 Cha
Lasat +2 Str, -2 Int
Lepi +2 Dex, -2 Str
Lugubraa +2 Str, +2 Con, -2 Dex, -2 Wis
Lurmen +2 Wis, -2 Str
Mantellian +4 Str, +4 Con, -2 Dex, -4 Int, -4 Wis, -4 Cha
Massassi +4 Str, -2 Int, -2 Wis, -2 Cha
Melitto +2 Con, -2 Wis, -2 Cha
Menahuun +2 Dex, +2 Wis, -2 Str, -2 Con, -2 Cha
Miraluka +2 Int, -2 Dex
Mirialan None
Mon Calamari +2 Int, +2 Wis, -2 Con
Morseerian None
Mrlssi +2 Int, +2 Cha, -2 Str
Muun +4 Int, -2 Str
Myneyrsh +2 Wis, -2 Int
Nagai +2 Dex, +2 Cha, -2 Con
Nautolan +2 Con, -2 Int, -2 Wis
Nazzar +2 Str, +2 Dex, -2 Wis, -4 Cha
Neimoidian** +2 Cha, -2 Str
Nelvaanian +2 Wis, -2 Int
Neti +2 Con, +2 Int, +2 Wis, -4 Dex
Nikto +2 Str, -2 Int, -2 Cha
Nimbanel +2 Int, -2 Wis
Noehon +2 Dex, -2 Int, -2 Cha
Noghri +2 Dex, +2 Wis, -4 Cha
Nosaurian +2 Dex, -2 Cha
Nuknog +2 Dex, -2 Int, -2 Wis
Omwati +2 Int, +2 Wis, -2 Str
Ortolan +2 Con, -2 Dex
Pa'lowick +2 Dex, +2 Wis, -2 Str
Pacithhip +2 Con, +2 Dex
Phindian +2 Int, -2 Cha
Pho Ph'eahian +2 Int, -2 Wis
Psadan +4 Con, +2 Str, -4 Int, -4 Cha, -2 Dex
Quarren +2 Con, -2 Wis, -2 Cha
Quermian +2 Dex, +2 Int, +2 Wis, -2 Str, -2 Con
Qwohog +2 Dex, -2 Wis
Rakata +2 Int, -2 Wis
Ranat +2 Dex, -2 Int, -2 Cha
Ranth +2 Dex, -2 Int, -2 Wis
Replica Droid +2 Str, +2 Dex, -2 Cha
Rodian +2 Dex, -2 Wis, -2 Cha
Ruurian +4 Int, -2 Str, -2 Con (Larva); +4 Cha, -2 Str, -2 Con (Chroma-wing)
Rybet +2 Dex, -2 Str (Males); +2 Str, -2 Dex (Females)
Ryn +2 Cha
S'kytri +2 Str, -2 Con, -2 Wis
Sakiyan None
Sanyassan +2 Str, +2 Con, -2 Dex, -2 Int
Sarkan +2 Str, -4 Cha
Sauvax +2 Str, +2 Con, -2 Dex, -2 Cha
Selkath +2 Cha
Selonian +2 Dex, -2 Int, -2 Wis (Sterile Females); +2 Dex, -2 Wis, -2 Cha (Males and Fertile Females)
Shard +2 Wis, -2 Dex
Shi'ido -2 Con
Shistavanen +2 Dex, -2 Int, -2 Cha
Skakoan +2 Int, -2 Dex
Skilling +2 Str, +2 Wis, -2 Dex, -2 Int, -2 Cha
Sludir +2 Str, +2 Con, -4 Cha, -2 Int, -2 Wis
Sluissi +2 Int, -2 Dex
Snivvian +2 Wis
Sorcerer of Rhand +4 Int, +2 Wis, -2 Str, -2 Dex, -2 Cha
Spiner +2 Dex, -2 Wis, -2 Cha
Squib +2 Dex, -2 Str
Ssi-Ruuk +2 Str, -2 Wis
Sullustan +2 Dex, -2 Con
T'surr +2 Str, -2 Dex
Talz +2 Con, -2 Int
Tarasin +2 Int, -2 Str
Tarro +2 Str, -2 Int, -2 Cha
Taung +2 Con, -2 Cha
Temolak +2 Str, +2 Int, -4 Wis, -2 Cha
Thakwaash +4 Str, -2 Dex, -2 Cha
Thisspiasian +2 Str, -2 Wis, -2 Cha
Tiss'shar +2 Int, -2 Wis
Tof +2 Str, +2 Cha, -2 Dex, -2 Wis
Togorian +4 Str, -2 Int, -2 Wis
Togruta +2 Dex, -2 Con
Toong +4 Dex, -2 Con, -2 Wis, -2 Cha
Toydarian +2 Wis, -2 Str
Trandoshan +2 Str, -2 Dex
Trianii +2 Wis
Tridactyl +2 Int, +2 Wis, -2 Str
Tunroth +2 Str, -2 Int, -2 Cha
Tusken Raider +2 Con, -2 Int, -2 Wis
Twi'lek +2 Cha, -2 Wis
Ubese +2 Dex, -2 Con
Ugnaught +2 Con, +2 Int, -2 Dex, -2 Cha
Umbaran +2 Dex, +2 Wis, -2 Con
Utai +2 Con, -2 Cha
Vagaari +2 Str, -2 Wis
Verpine None
Vodran +2 Con, -4 Int, -2 Cha (Hutt servants); +2 Con, -2 Int, -2 Cha (Unaffiliated with the Hutts)
Vor +2 Int, -2 Con
Vratix +2 Int, -2 Dex, -2 Cha
Vurk +2 Con, +2 Cha, -2 Dex
Vuvrian +2 Int, +2 Cha, -2 Str
Weequay +2 Con, -2 Int, -2 Cha
Whiphid +4 Str, -2 Int, -2 Wis
Wookiee +4 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Woostoid +4 Int, -2 Str
Xexto +4 Dex, -2 Str, -2 Con
Yarkora +2 Wis, +2 Cha, -2 Dex
Yevetha +2 Str, -2 Cha
Yinchorri None
Yuzzem +4 Str, -2 Wis, -2 Cha
Zabrak None
Zehethbra +2 Str, -2 Wis, -2 Cha
Zeltron +2 Cha, -2 Wis
Zygerrian +2 Con, -2 Wis

*This Species was cut from the final version of the system to save for space, but are still applicable for Character Creation.
**These Species, while not originally intended for character use, are still usable for Character Creation.


Additional Near-Humans

Throughout much of the galaxy, Humans are the most commonly encountered Species. Not surprisingly, after a millennium of interstellar travel and colonization, an enormous number of humanoids share a common genetic code. Commonly called Near-Humans, these humanoids are substantially the same as Humans in look and physiology, but exhibit one or more differences significant enough to set them apart. The origins of most Near-Humans are not known, but the common assumption is that isolated groups naturally adapt to the specific environmental conditions of their current world. These conditions occasionally cause genetic mutations, improving the Near-Humans' likelihood of survival. However, genetic engineering and cloning technology are other possible explanations for Near-Humans' variation from Human norms. Classification efforts are further complicated by the many bipedal humanoid species that are unrelated to Humans. Looks can be deceiving.

In the Star Wars Roleplaying Game Saga Edition, Near-Humans have only small differences from Humans. These differences might be cosmetic, physiological, or, most commonly, both. Players and Gamemasters wanting to create their own Near-Human characters should use the following Near-Human generation system.

Creating Near-Humans

To create a Near-Human, start with the base Human Species. Next, select one of the traits from the Near-Human Traits table below, replacing either the bonus trained Skill or the bonus Feat that Humans normally receive. Finally, select one, two, or three minor physiological variations from the Near-Human Variants table below. These variants are typically cosmetic, but Gamemasters might allow a variant to have a minor mechanical roleplaying effect. Variants normally should not cause a Near-Human character to incur a penalty to attack rolls or skill checks, but it might occasionally do so at the Gamemaster's discretion. As always, the Gamemaster has the final say in trait and variant combinations allowed in his or her game.

Near-Human Traits Description
Ability Adjustment Increase one Ability Score by 2 and reduce another by 2 to account for emphasis in certain attributes (Such as Strength or Intelligence).
Additional Arms Up to 2 additional arms. When making multiple attacks, the character can reduce the penalty to the attack roll by 2.
Biotech Augmentation Augmented with biotechnology. Select one Bio-Implant at Character Creation.
Breathe Underwater Amphibious and cannot drawn in water. Can have gill slits or similar external features.
Climate Adaptation Resistant to a specific climate. Select one: freezing, rarefied atmosphere, searing, smoky, tropical, or watery. When challenged by an environmental factor in that climate (chosen from those listed, or others at the Gamemaster's discretion), can reroll an Endurance or a Survival check, taking the better result.
Conductive Naturally generate a small amount of electrical energy and use as a natural weapon in an unarmed attack, dealing 1d6 points of energy damage. Character is always considered armed with a natural weapon.
Cultural Cybernetics Culture commonly augments members with cybernetics from birth. Select one Cybernetic Enhancement at Character Creation.
Darkvision Can ignore Concealment (Including Total Concealment) from darkness. However, you cannot perceive colors in total darkness.
Empath Can use the telepathy application of the Use the Force skill untrained, and without having the Force Sensitivity feat. Additionally, can sense the emotions of a target if the Use the Force check equals or exceeds the target's Will Defense.
Expert Swimmer Can reroll a Swim check, but the result of the reroll must be accepted, even if it is worse. Can Take 10 on Swim checks when distracted or threatened.
Heightened Awareness Can reroll a Perception check, but the result of the reroll must be accepted, even if it is worse.
Low-Light Vision Can ignore Concealment (But not Total Concealment) from darkness.
Natural Armor Thickened skin or natural armor plates grant a natural armor bonus of + 1 to Reflex Defense.
Natural Weapon Can use natural claws in an unarmed attack, dealing 1d6 points of slashing damage instead of normal unarmed damage. Character is always considered armed with the natural weapons.
Naturally Acrobatic Considered trained in the Acrobatics skill, even if it is not normally a class skill for the character.
Persistent Can reroll a Endurance check, but the result of the reroll must be accepted, even if it is worse.
Quick Increases Base Speed by 1 square.
Quick Healing At the end of an encounter, regain hit points equal to 1d4 + Constitution modifier (Minimum 1).
Resistant Naturally resistant to poisons, disease, radiation, or other hazards, gaining a +2 species bonus to Fortitude Defense. Gamemaster can restrict resistance to a single, specific hazard.
Scent At close range (within 10 squares), ignore Concealment and Cover for purposes of Perception checks, and take no penalty from poor visibility when using the Track application of the Survival skill.
Spring Step When using the High Jump or Long Jump applications of the Jump skill, reduce the number of squares required for a running start by 2.
Strength Surge Once per encounter, can reroll one Strength-based ability or Skill check, doubling the character's Strength modifier (Minimum +1), or can add 2 to a single damage roll on a successful melee attack, when Strength normally adds to the roll. This does not apply when Weapon Finesse is used.
Visually Striking Character's appearance is visually surprising or stunning. The character's Charisma bonus is doubled when using the Persuasion skill on Humans, near-Humans, and similar humanoids (such as Twi'leks).
Weapon Familiarity Character selects a single exotic weapon and treats it as a simple weapon instead. Must be commonly used by character's native culture.
Near-Humans Varients Description
Eye Variation Eyes are of an unusual color and/or pupils are of an unusual shape.
Digit Variation Number of digits on each hand or foot is greater or fewer than 5, but without affecting Skill use in terms of game mechanics.
Fins Character has small fins that have no effect on swimming.
Hair Variation Character's hair is naturally an unusual color, length, texture, or size.
Shaped Character has been biologically altered by the Yuuzhan Vong shaping process. This can account for the character's Near-Human Trait, or the trait might be cosmetic or for roleplaying purposes. Shaped characters typically gain Yuuzhan Vong physical features or are otherwise physically altered.
Skin Color Skin is naturally a color (or a combination of colors) not normally associated with Humans.
Skin Texture Obviously unusual skin texture, such as leathery, especially smooth, overly wrinkled, or scaly.
Teeth Variation Teeth are noticeably differently colored, sharper, larger, or smaller than those of typical Humans.
Towering Over 2 meters tall, although the additional height does not change the character's Size.
Webbed Digits Flaps of skin span the character's fingers or toes.
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