Tamreek (CL 9)
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Medium Wookiee soldier 7/Melee Duelist 2
Destiny Points 6; Force 10; Dark Side 0
Init +9; Senses Perception +12
Languages Basic*, Rodian*, Shyriiwook
* Can understand but not speak


Defenses Ref 23 (flat-footed 23), Fort 24, Will 24
hp 133; Threshold 24


Speed 6 squares, fly 6 squares (jet pack)
Melee unarmed2,3,4 +15 (1d4+11; Bludgeoning) or
Melee ryyk blade1,2,3,4 +16 (2d10+13; Slashing) or
Melee ryyk blade (rapid strike)1,2,4,5 +16 (3d10+12; Slashing) or
Melee vibrodagger1,2,3,4 +16 (2d4+13; Slashing or Piercing)
Melee vibrodagger (rapid strike)1,2,4,5 +16 (3d4+12; Slashing or Piercing)
Ranged bowcaster +9 (3d10+3; S; Energy & Piercing; 30/60/150/300; Overcharge) or
Ranged frag grenades (x5) +9 (4d6+3; 6/7/10/12; 2 sq burst) or
Ranged ion grenades (x2) +9 (4d6+3 ion; 6/7/10/12; 2 sq burst) or
Ranged stun grenades (x2) +9 (4d6+3 stun; 6/7/10/12; 2 sq burst)
Fighting Space 1 square; Reach 1 square
Base Atk +9; Grp +15
Atk Options Devastating Attack1, Melee Defense2, Mighty Swing3, Overcharge (bowcaster), Power Attack4, Rage (1/day, swift action, +2 melee atk and dmg, 5 + Con modifier rounds, cannot use skills requiring concentration, -1 on Condition chart at end of Rage, 10 minutes to recuperate), Rapid Strike5
Special Actions Extraordinary Recuperation (regain hp at x2 normal rate), skills (take 10 on Climb checks, reroll Persuasion checks to intimidate, but keep the new roll), Harm's Way, Master of Movement (1/encounter)


Abilities Str 22, Dex 11, Con 16, Int 13, Wis 16, Cha 12
Special Qualities Extraordinary recuperation (heal at double the normal rate), rage, weapon familiarity (Wookiees proficient with rifles are also proficient with bowcasters)
Talents Devastating Attack1 (advanced melee weapons), Harm's Way, Multiattack Proficiency (advanced melee weapons), Melee Smash, Weapon Specialist (advanced melee weapons)
Feats Armor Proficiency (light, medium), Bantha Rush, Melee Defense2, Mighty Swing3, Power Attack4, Rapid Strike5, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, bowcaster, heavy weapons, pistols, rifles, simple weapons)
Skills Athletics +15, Initiative +9, Perception +12
Possessions Bowcaster, quarrels x30, medpac (x2), liquid cable dispenser, comlink (long-range), jet pack, electrobinoculars, scanner goggles, targeting scope (enhanced, lowlight), credit chip (3,856c).
1 Devastating Attack Whenever you make a successful attack using an advanced melee weapon, you treat your target's Damage Threshold as if it were 5 points lower when determining the result of your attack.
2 Melee Defense When you use a Standard Action to make a melee attack, take up to -5 penalty on attack roll and add up to +5 as a dodge bonus to Reflex Defense. Number may not exceed BAB. Last until start of your next turn.
3 Mighty Swing Spend two Swift Actions in same round to deal +1 die of damage on next melee attack in same round.
4 Power Attack On your turn, before attack roll, choose to subtract a number from all melee attack rolls and add to all melee damage rolls. May not exceed BAB. Applies until the start of your next turn.
5 Rapid Strike When using a proficient melee weapon, may make two strikes as single attack against single target. -2 attack roll, +1 die of damage. (Doesn't stack with Mighty Swing)


Tamreek is a fierce wookiee soldier who longs for the freedom of her homeworld. She was a member of Massassi Group who joined Nexu Unit after Clara's daring action on Ryloth and has been her loyal friend ever sense.

Reuinited with her mate, Horikath, Tamreek now serves in Nexu Group as Clara's most trusted soldier.

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