TIE Bomber (CL 9)

Gargantuan starfighter
Init +7; Senses Perception +6

Defense Ref 15 (flat-footed 12), Fort 26; +7 armor, Vehicular Combat
hp 130; DR 10; Threshold 46

Speed fly 12 squares (max. velocity 850 km/h), fly 3 (starship scale)
Ranged laser cannons +7 (see below) or
Ranged medium concussion missiles +7 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total (pilot)
Base Atk +2; Grap +33

Abilities Str 43, Dex 16, Con -, Int 17
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4, Use Computer +6

Crew 1 (skilled); Passengers none
Cargo 15 tons (bomb bay); Consumables 2 days; Carried Craft none
Availability Military; Cost 150,000 (60,000 used)

Laser cannons (pilot)
Atk +7 (+2 autofire), Dmg 3d10x2

Medium concussion missiles (pilot)
Atk +7, Dmg 9d10x2, 4-square splash


TIE Bombers form the backbone of the Imperial Navy's strike capability. The are commonly deployed against enemy Capital Ships, Space Stations, and ground targets. They are able to employ heavy weapons, delivering payloads with uncanny precision. TIE Bombers are most often equipped with a rack of sixteen Medium Concussion Missiles. Two forward-mounted Laser Cannons, used primarily for strafing runs and self-defense, are also standard armament.

Several other payload configurations are used, depending on specific mission parameters. Instead of missiles, as many as eight Proton Torpedoes can be loaded into the ship's ordnance pod. By decreasing the missile or torpedo payload by half, up to eight Proton Bombs or six Orbital Mines can also be deployed. When providing ground support, a TIE Bomber is capable of carrying as many as 64 Thermal Detonators that are used to carpet-bomb enemy infantry formations. Nonconventional payloads include leaflets filled with demoralizing Imperial propaganda, as well as supply canisters for isolated Imperial infantry units.

PC Version
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