TIE Fighter (CL 7)

Huge starfighter
Init +8; Senses Perception +6

Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32

Speed fly 16 squares (max. velocity 1,200 km/h), fly 5 (starship scale)
Ranged laser cannons +6 (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +2; Grap +24
Atk Options autofire (laser cannon)

Abilities Str 34, Dex 18, Con -, Int 14
Skills Initiative +8, Mechanics +6, Perception +6, Pilot +8

Crew 1 (skilled); Passengers none
Cargo 65 kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)

Laser cannons (pilot)
Atk +6 (-1 autofire), Dmg 4d10x2

Proton Torpedoes (pilot)
Atk +6, Dmg 9d10x2, 4-square splash

Cheap and efficient, TIE Fighters are not so much feared for their capabilities as their numbers. Mass-produced by Sienar Fleet Systems, TIE Fighters cost only a fraction of what a comparable fighter costs. Keeping the price down means that TIE Fighters have no shields, hyperdrives, or life support- not even cockpit gravity. They can't even land without special supports. The Imperial Navy believes that this teaches pilots to rely on higher authorities. In reality, it just teaches them to hope that they live long enough to be promoted to a more advanced TIE variant.

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