TIE Fighter (PC)

Huge starfighter
Init [pilot's +2]; Senses Perception [pilot's]

Defense Ref 15 (flat-footed 11)1, Fort 22; +3 armor
hp 60; DR 10; Threshold 32
1 Add pilot's character level if higher than 3 instead of armor bonus.

Speed fly 16 squares (max. velocity 1,200 km/h), fly 5 (starship scale)
Ranged laser cannons +[pilots BAB + 2] (see below)
Ranged proton torpedoes +[pilots BAB + 2] (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk pilot's; Grap Base Atk + 22
Atk Options autofire (laser cannon)

Abilities Str 34, Dex 18, Con -, Int 14
Skills Initiative [crew skill +2]2, Mechanics [crew skill], Perception [crew skill], Pilot [crew skill +2], Use Computer [crew skill]
2 May use Pilot skill instead of Initiative skill if trained

Crew 1 (skilled); Passengers none
Cargo 65 kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)

Laser cannons (pilot)
Atk +[pilots BAB + 2] ([pilots BAB - 3] autofire), Dmg 4d10x2

Proton Torpedoes (pilot)
Atk +[pilots BAB + 2], Dmg 9d10x2, 4-square splash

Cheap and efficient, TIE Fighters are not so much feared for their capabilities as their numbers. Mass-produced by Sienar Fleet Systems, TIE Fighters cost only a fraction of what a comparable fighter costs. Keeping the price down means that TIE Fighters have no shields, hyperdrives, or life support- not even cockpit gravity. They can't even land without special supports. The Imperial Navy believes that this teaches pilots to rely on higher authorities. In reality, it just teaches them to hope that they live long enough to be promoted to a more advanced TIE variant.

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