TIE Pilot (CL 1)
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Medium Human nonheroic 3
Init +8; Senses Perception +6
Languages Basic


Defenses Ref 17 (flat-footed 15), Fort 13, Will 10
hp 10; Threshold 11


Speed 6 squares
Melee unarmed +2 (1d4; Bludgeoning)
Ranged holdout blaster +4 (3d4, S; Energy; 20/40/60/80)
Fighting Space 1 square; Reach 1 square
Base Atk +2; Grp +2


Abilities Str 11, Dex 14, Con 11, Int 10, Wis 10, Cha 8
Feats Armor Proficiency (light), Vehicular Combat , Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +8, Mechanics +6, Perception +6, Pilot +8, Use Computers +6H
Possessions armored flight suit (+5 armor, +2 Fort), blaster pistol, comlink (encrypted, shockproof case), positive-gravity pressure boots
H Human bonus feat or trained skill

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