Victory II-Class Star Destroyer (CL 18)
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Colossal (cruiser) capital ship
Init -2; Senses Perception +6


Defense Ref 14 (flat-footed 12), Fort 51; +12 armor, Vehicular Combat
hp 1,380; DR 20; SR 150; Threshold 251


Speed fly 2 (starship scale)
Ranged 4 heavy turbolaser batteries +14* (see below) and
4 double turbolaser batteries +14* (see below) and
2 heavy ion cannon batteries +14* (see below) and
2 tractor beam batteries +14* (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grap +63


Abilities Str 92, Dex 14, Con -, Int 18
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computers +6


Crew 5,200 (skilled); Passengers 2,040 (troops)
Cargo 6,107 tons; Consumables 4 years; Carried Craft 24 TIE fighters (any variant), 5 Lambda-class shuttles, 10 AT-ATs, 15 AT-STs, 10 Juggernauts, various support vehicles (runabouts, etc.)
Hyperdrive x1 (backup x15), nav computer
Availability Military; Cost not available for sale
*Apply a -20 penalty on attacks against targets smaller than colossal size.

Heavy turbolaser battery (5 gunners)
Atk +14 (-6 against targets smaller than Colossal); Dmg 7d10x5


Double turbolaser battery (5 gunners)
Atk +14 (-6 against targets smaller than Colossal); Dmg 4d10x5


Heavy ion cannon battery (5 gunners)


Tractor beam battery (5 gunners)
Atk +14 (-6 against targets smaller than Colossal); Dmg - (grapple +63)


Tactical Fire An Imperial Star Destroyer is designed to provide heavy gunnery support in any situation and excels at disrupting other Capital Ships above all. Its weaknesses against other ships, such as Starfighters, is usually overcome by its own complement of TIE Fighters. As a Standard Action, a Victory II-Class Star Destroyer can forgo all attacks to provide Tactical Fire to all squares in a 2-square radius around itself. All allied Starships attacking targets within that area gain a +2 bonus on attack rolls.


Complement Variable The "carried craft" of is vehicle is the standard complement of a vehicle of this type. However, it can be modified based on mission parameters and the preference of the commander.

  • Cargo Hangar: 220 Large vehicles may be carried. A Huge vehicle requires 2x as much space, a Gargantuan vehicle 3x as much space, and a Colossal vehicle 4x as much space. These vehicles are kept in the Cargo area and cannot be launched in space. These vehicles can be moved to the Ready Station in 5 minutes. These typically include speeders and other ground vehicles.
  • Ready Station: 110 Large may be readied. A Huge vehicle requires 2x as much space, a Gargantuan vehicle 3x as much space, and a Colossal vehicle 4x as much space. These vehicles are kept in the ready area, capable of boarding a landing craft in 1 minute.
  • Docking Bay: 120 Large Large vehicles may be docked. A Huge vehicle requires 2x as much space, a Gargantuan vehicle 3x as much space, and a Colossal vehicle 4x as much space. These vehicles are kept in the docking bay ready to launch. This is in addition to the TIE variants. These typically include landing craft for troops, walkers, and other ground vehicles.
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