Y-Wing Flight (CL 16)
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Colossal starfighter unit
Init +5; Senses Perception +6


Defense Ref 16 (flat-footed 12), Fort 26; +7 armor, Vehicular Combat
hp 480; DR 10; SR 25, Threshold 46, Attrition 360/240/120
Immune Non-Area Attacks/2 (Ground Unit)


Speed fly 16 squares (max. velocity 1,000 km/h), fly 4 (starship scale)
Ranged laser cannons +7 (see below) and ion cannons +5 (see below) or
Ranged proton torpedoes +7 (see below) and ion cannons +5 (see below)
Fighting Space 1 square (starship scale); Cover total (pilot), +5 (astromech droid)
Base Atk +2; Grap +33
Atk Options autofire (laser cannon, ion cannons), fire-link (proton torpedoes)


Abilities Str 42, Dex 18, Con -, Int 16
Skills Initiative +5, Mechanics +6 (+13*), Perception +6 (+3*), Pilot +5, Use Computers +6 (+13*)


*If the ship has an astromech droid, use these skill modifiers instead.

Laser cannons (pilot)
Atk +7 (+2 autofire), Dmg 4d10x2


Ion cannons (gunner)
Atk +5 (+0 autofire), Dmg 4d10x2


Proton Torpedoes (gunner)
Atk +7, Dmg 9d10x2, 4-square splash


Fighter Group (Optional) This unit can function as a Fighter Group. The Fighter Group uses the group leader's attack bonus and skill modifiers, but the worst Defenses and damage for each weapon type in the group.

When attacked, the group leader may either designate a Vehicle operated by a generic crew as the target or determine the target randomly.

On the group's turn, the group leader can gain one of the following benefits:

  • Act as a Weapon Battery (+2 on attacks per additional Vehicle, plus the Narrow Salvo and Proximity Spread abilities).
  • Gain a +2 circumstance bonus per additional Vehicle on either opposed Pilot checks made for Dogfighting, Use Computer checks made to Use Sensors, or Perception checks.
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