Zeth Lone
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Medium Human (Mandalorian) soldier 5
Destiny Points 0; Force 9
Init +11; Senses Perception +9
Languages Basic, Bocce, Huttese, Mando'a


Defenses Ref 22 (flat-footed 15), Fort 19, Will 15
hp 56; Threshold 19


Speed 6 squares
Melee unarmed strike +8 (1d4+5, bludgeoning) or
Melee unarmed strike +3/+3 (1d4+5, bludgeoning) or
Melee knife +8 (1d4+5, slashing or piercing) or
Melee knife +3/+3 (1d4+5, slashing or piercing) or
Ranged blaster pistol +10 (3d8+6, stun, S, energy, range 0-20/21-40/41-60/61-80, no penalties up to 40 sq) or
Ranged blaster pistol +6/+6 (3d6+2, stun, S, energy, range 0-20/21-40/41-60/61-80, no penalties up to 40 sq) or
Ranged Sniper blaster rifle +10* (3d10+2; 50/100/250/500)
Ranged Grenade +9 (Damage by grenade, S, 0-6/7-8/9-10/11-12) or
Ranged Net +9 (No damage, special effect, S, 0-6/7-8/9-10/11-12)
Fighting Space 1 square; Reach 1 square
Base Atk +5; Grab +8
Atk Options Autofire, Burst Fire, dual wielding


Abilities Str 16, Dex 18, Con 15, Int 16, Wis 10, Cha 10
Talents Armored Defense, Improved Armor Defense, Jet Pack Training
Feats Armor Proficiency (light, medium), Burst Fire, Dual Weapon Mastery I, Weapon Focus (pistols), Weapon Proficiency (heavy weapons, pistols, rifle, simple)
Skills Initiative +11, Mechanics +10, Perception +9*, Pilot +11, Stealth +11, Use Computers +10
Possessions credit chip (2,970c); Hush-About personal jet pack, bandolier, hip holser x4, pocket scrambler, communication scanner, sensor pack, surveillance detector, security kit, electrobinoculars, glow rod, field kit, fire paste, liquid cable dispenser (15 meters) x3, binder cuffs x2, decoy glowrod x2, antitoxin patch x2, medpac x4, power pack x8, extra jet pack fuel core x2, power recharger.
Armor Zeth Lone's Armor (Medium, Check -5, Ref +6, Fort +2, Max Dex +3, Speed 4, 15 kg; vacuum seals); Karis Lone's Helmet (helmet package*, comlink - long-range, tightbeam)
Weapons WESTAR-35 blaster pistols x2, sniper blaster rifle (double zoom scope x10, 6 shots, range 100'), targeting scope (enhanced low-light), power packs (x16), concussion grenade x3, frag grenade x4, ion grenade x2, smoke grenade x3, knife, net.

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Grenades Stats

* concussion grenade x1 +9 (8d6, no stun, S, 0.5 kg, Bludgeoning, Military, Tiny simple weapon, Area attack 2 sq burst)
* frag grenade x4 +9 (4d6, no stun, S, 0.5 kg, Slashing, Military, Tiny simple weapon, Area attack 2 sq burst)
* ion grenade x4 +9 (4d6 ion, no stun, S, 0.5 kg, Energy (ion), Restricted, Tiny simple weapon, Area attack 2 sq burst)
* smoke grenade x4 +9 (no damage, special effect, S, 0.5 kg, Restricted, Tiny simple weapon, GaW p 39)


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